Really? C’mon, it is really not that hard to understand. With 8 regions fighting, the most active region will be first in the region leaderboard. The more factions fighting from one region, the more factions score points for the region. A region with say 4 active factions, can do maybe 8-12 wars per hour, depending how fast they can win ofcourse. If a region has 20 active factions, it is 40-60 wars per hour in potential. So let me just clear things up, because i do understand where you are getting confused now, i think.
When cross region wars first came, it was between 2 factions. The least active region had an advantage because even if 20 factions searched in one region, and the other only 10, only 10 factions would get a match up, the others had to wait before there were factions to match up again. This means that the 2 regions had a equal amount of wars, but, the factions from the less active server, had more wars per individual faction. Everytime they searched, they’d get a match up, the pool they could pick from was almost infinite.
Now we have 8 regions looking for wars. First come, first served. There’s no restriction or any surpression system that will equal the amount of wars at an average for each region. The more active factions on a region, the more wars that region gets, and thus the more points they score. There are so many factions in the pool that no faction really has to wait to get a match up in war. Awesome! A problem was solved! Partially, tho, because now the region leader board has no balance anymore. Its not about the strongest region, its about the most active region.
When you play a game, you should have the feeling that the input of each single individual can put you to a more positive, or a more negative outcome. In the regions leaderboard, this input is reduced to 0,001% and 99,999% is based on region management by scopely. There are 2 solutions, of which 1 prefer, the one i said the regions leaderboard will be based on win/loss ratio.
The other option is a better way of selecting 8 regions who will battle among each other. This should be based on the average wars fought during the last normal weekend war. So if a region had a total of 200 wars fought over all of the weekend, you dont match that region with regions that fought 2000 wars in the last war weekend. This seems a good solution, but there are not enough regions to pick from and the match up will start to become competitive.
It’s a long text, but i hope i cleared things up for you, you understand, and most of all agree with this logical solution.