I was recently informed that the weapon mod for 1st and 2nd slot crit boost does nothing to increase the likelihood of disarm, guardian, etc. The only way to boost the likelihood of those skills is with the crit % mod.
This seems legit when I think about it, but my experience tells me otherwise - it feels that the skills pop more frequently with a crit boosted weapon. Thoughts?
For instance, this weapon that I’ve been using for Bruce does nothing for his disarm (setting aside the fact that it is making his hits more powerful when it price)