Commendable Ascendables PART TWENTY TWO


#1

COMMENDABLE ASCENDABLES
SET 22: FATHER AND SON

In our twenty-second installment of Commendable Ascendables, we ascend Morgan and Duane!


TOUGH

MORGAN (Winter Edition)
Ascended from Morgan (Morgan special)
Trait: tough
Role: damage
Weapon: default rifle
Damage: 1390
Defense: 1640
Health: 1870
Rush: a gift for you: deal 450% damage to a single enemy, and inflict 450 burn damage per turn for 2 turns, and -30ap.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +100 burn damage per turn
7: -2ap
8: -2ap
9: ±30ap
10: -2ap
AP requirement: 66
Active ability: alert trait offense self
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 4
Effect: when attacking normally, this unit is considered to be alert trait for 1 turn, and may act again this turn.
Specialist: outlast


ALERT

DUANE (road to survival 2)
Ascended from Duane (road to survival 1)
Trait: alert
Role: tank
Weapon: default pistol
Damage: 1500
Defense: 1560
Health: 1840
Rush: decimate: deal 360% damage to up to 3 enemies, and remove all positive offensive bonuses from those enemies. This character receives +80% defense for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +1 turn of defense
10: -2ap
AP requirement: 85
Active ability: remove offensive bonuses
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: remove offensive bonuses from a group of enemies
Specialist: hold the line


STRONG

MORGAN (what we become)
Ascended from Morgan (road to survival 1)
Trait: strong
Role: medic
Weapon: default axe
Damage: 1690
Defense: 1310
Health: 1900
Rush: stay away: deal 250% damage to up to 3 enemies. Up to 3 teammates are healed +25% health per turn for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +1 teammate
10: -2ap
AP requirement: 66
Active ability: heal
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 2 teammates are healed +25% health
Specialist: neutralize


FAST

DUANE (morgan special)
Ascended from Duane (days gone bye)
Trait: fast
Role: damage
Weapon: default knife
Damage: 1450
Defense: 1515
Health: 1935
Rush: this is awesome: deal 300% damage to a single enemy, and inflict 250 maim damage. All melee teammates receive +50% attack for 4 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +100 maim damage
7: -2ap
8: -2ap
9: +1 turn
10: -2ap
AP requirement: 66
Active ability: confuse
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: confuse 1 enemy for 2 turns
Specialist: decapitate




Commendable Ascendables PART TWENTY THREE
#2

Awesome stuff


#3

Holy Jesus. 22 of this. Is any of this going to the designers or just dreaming? I think you need to go work on the design team. You definitely have the time.

Scopely/iugo hire this dude now. While ur there fix everything else please.


#5

Oh really so this is all a bunch of jibberish smh


#6

How do you mean?


#7

So this isn’t official u are just making stuff up for the hell of it?


#8

Commendable ascendable #99

Lori (Marked for Death)
Trait: traitless (gains leader bonuses from all)

Ascended from Prison Lori

Rush:
45 AP
waste of life
Reduce defense of all team mates by 90% for 3 turns.

Free to all regions over 1.5 years old.

FORCED ADDITION AS 6TH TOON IN ALL RAIDS WHEN BEING ATTACKED. includes wars.


#9

Correct. I’m pleased you’d think it was official though. And who knows? Maybe scopely will adopt some of these ideas to save themselves some time drafting up ascended toons.


#10

The six star duane will be a thing


#11

Yes, Bob is creating custom content ideas and sharing it with the world! You’re all encouraged. :slight_smile:


#12

You speak the tru tru.