Commendable Ascendables PART TWENTY SEVEN

COMMENDABLE ASCENDABLES
SET 27: STRANGER DANGER

In our twenty-seventh installment of Commendable Ascendables, we take some of the strangest, most non-canon versions of beloved comic book characters, and ascend them into something a little more palatable!


TOUGH

ABRAHAM (too far gone)
Ascended from Abraham (road to survival 1)
Trait: tough
Role: damage
Weapon: Abraham’s machine gun
Weapon stats:
+huge bonus to ap when attacking
+when taking damage, better chance to impair the enemy for 3 turns.
Damage: 1840
Defense: 1590
Health: 1470
Rush: brakka brakka: deal 300% damage to a group of enemies, and inflict -25% heal reduction for 6 turns. Pain split with 1 teammate for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 88
Active ability: heal reduction
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: 100% heal reduction to 1 enemy for 2 turns
Specialist: decapitate


ALERT

ROSITA (life among them)
Ascended from Rosita (road to survival 3)
Trait: alert
Role: support
Weapon: default pistol
Damage: 1805
Defense: 1205
Health: 1890
Rush: suppressive spray: deal 245% damage to an enemy and all adjacent enemies, and inflict -35% attack, which worsens by -15% attack each turn, for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +3 enemies to 4
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +4 enemies to all adjacent
10: -2ap
AP requirement: 76
Active ability: impair
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: impair 2 enemies for 1 turn
Specialist: neutralize


STRONG

JESUS (the whisperer war)
Ascended from Jesus (road to survival 1)
Trait: strong
Role: tank
Weapon: default katana
Damage: 1780
Defense: 1755
Health: 1365
Rush: slash and parry: deal 350% damage to a line of enemies, and inflict -20% attack and -60% defense for 2 turns, and inflict disarm for 1 turn. This character receives +400% defense for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of debuffs
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +200% defense
10: -2ap
AP requirement: 75
Active ability: recover confuse
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from confuse
Specialist: human shield


FAST

TYREESE (made to suffer)
Ascended from Tyreese
Trait: fast
Role: damage
Weapon: default knife
Damage: 1700
Defense: 1725
Health: 1475
Rush: don’t let them in: deal 425% damage to up to 2 enemies, and inflict -20% defense for 4 turns. This character receives +50% attack for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of attack bonus
4: -2 ap
5: -2 ap
6: +1 turn of defense debuff
7: -2ap
8: -2ap
9: +1 turn of defense debuff
10: -2ap
AP requirement: 75
Active ability: stun
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: stun 1 enemy for 2 turns
Specialist: waste not



2 Likes

I’ve released the stats for green sawyer already (part twenty). Yellow sawyer is going to be released probably in the last couple days of the series. I think part 48 maybe.