Commendable Ascendables PART TWENTY ONE

COMMENDABLE ASCENDABLES
SET 21: NEW FRONTIER

In our twenty-first installment of Commendable Ascendables, we ascend characters from Season 3 of Telltale’s The Walking Dead!


TOUGH

TRIPP (above the law)
Ascended from Tripp (ties that bind)
Trait: tough
Role: medic
Weapon: default rifle
Damage: 1220
Defense: 1870
Health: 1810
Leader skill: all ranged teammates get +60% defense
Rush: small town leadership: all teammates are healed +25% health per turn for 4 turns, and recover from all penalties.
Rush Progression:
1: initial unlock
2: -2 ap
3: +5% healing per turn
4: -2 ap
5: -2 ap
6: +healing increased from 4 teammates to all
7: -2ap
8: -2ap
9: +1 turn of healing
10: -2ap
AP requirement: 58
Active ability: heal
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: heal 2 teammates for up to 25% of their max hp.


ALERT

DAVID (above the law)
Ascended from David (ties that bind)
Trait: alert
Role: support
Weapon: default pistol
Damage: 1465
Defense: 2015
Health: 1420
Rush: hot head: deal 225% damage to a line of enemies, and inflict stun and -30% heal reduction for 1 turn. All teammates receive +75% attack for 1 turn, but this character loses -15% defense for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +30% attack
7: -2ap
8: -2ap
9: +20% heal reduction
10: -2ap
AP requirement: 66
Active ability: impair
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: impair 2 enemies for 1 turn
Specialist: evasion


STRONG

JAVIER (from the gallows)
Ascended from Javier (ties that bind)
Trait: strong
Role: generalist
Weapon: default bat
Damage: 1545
Defense: 1655
Health: 1700
Leader skill: all strong teammates receive a huge bonus to ap when attacking, and +36 crit
Rush: out of the park: deal 610% damage to a single enemy. Up to 2 teammates are elusive for 2 turns
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 turn of elusive
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 76
Active ability: camouflage self
Initial cooldown: 1 turns
Cooldown: 4 turns
Number of uses: 4
Effect: this character and up to 1 other teammate are camouflaged for 3 turns


FAST

KATE (from the gallows)
Ascended from Kate (ties that bind)
Trait: fast
Role: medic
Weapon: default knife
Damage: 1085
Defense: 1915
Health: 1920
Leader skill: all fast teammates receive +36 crit and +40% health
Rush: Kate’s motivation: all teammates receive +45% attack, focus, and are healed +30% health per turn for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +15% attack
4: -2 ap
5: -2 ap
6: +4 teammates to all teammates
7: -2ap
8: -2ap
9: +10% health per turn
10: -2ap
AP requirement: 75
Active ability: recover burning
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from burning



2 Likes

These are awesome. I like your character concepts.

2 Likes

Thanks! I’m glad you enjoy the series!

1 Like

Holy crap, Tripp is weak. Only thing making him somewhat worth it is that huge defense bonus. Who am I kidding? I’d ascend him if I had the fodder. But I think he could do with a small attack buff.

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Increased healing rush by 1 turn and slightly buffed his attack at the cost of lower health. His numerical stats are meant to reflect his 5 star version to an extent, but all toons have the same amount of total stats, so if I raise one stat, I have to lower another.

To bad the way things are going we won’t see these toons until 2025

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Only 29 more

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I really wanna see Javier ascended but just bc I have 4 hahaha

Love a bit of creativity

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