Commendable Ascendables PART TWENTY NINE

COMMENDABLE ASCENDABLES
SET 29: TELL IT AGAIN

In our twenty-ninth installment of Commendable Ascendables, visit the telltale series for one last full telltale installment!


TOUGH

CLEMENTINE (Above the law)
Ascended from Clementine (ties that bind)
Trait: tough
Role: support
Weapon: default shotgun
Damage: 1690
Defense: 1510
Health: 1700
Leader skill: all teammates receive +40% attack and +40% defense against ranged enemies
Rush: stone cold: deal 250% damage to up to 4 enemies, remove all positive attack bonuses from them, and inflict -30% attack for 2 turns. All teammates receive +60% defense for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of attack debuff
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 66
Active ability: recover defensive penalties
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from defensive penalties


ALERT

KENNY (no going back)
Ascended from Kenny (ties that bind)
Trait: alert
Role: generalist
Weapon: default pistol
Damage: 1735
Defense: 1755
Health: 1410
Rush: has to be done: deal 2 attacks of 150% damage to a single enemy. This character and 1 other teammate are healed +30% health, and receive +60 crit and +45% attack for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 attack
4: -2 ap
5: -2 ap
6: +1 turn of bonuses
7: -2ap
8: -2ap
9: +30 crit
10: -2ap
AP requirement: 58
Active ability: camouflage self
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: this character and one other teammate are camouflaged for 3 turns
Specialist: confounding


STRONG

NORMA (give no shelter)
Ascended from Norma (in too deep)
Trait: strong
Role: support
Weapon: default axe
Damage: 1555
Defense: 1620
Health: 1725
Leader skill: all strong teammates receive +36 crit and +40% health
Rush: swiftly incapacitate: deal 125% damage to up to 3 enemies, and inflict impair and -25% defense for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 58
Active ability: recover bleeding
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from bleeding


FAST

BEN (long road ahead)
Ascended from Ben (telltale special edition)
Trait: fast
Role: damage
Weapon: default knife
Damage: 1545
Defense: 1545
Health: 1810
Leader skill: all teammates receive a very large bonus to ap when attacking, and +40% defense against alert and strong enemies.
Rush: mess this up too: deal 175% damage to up to 3 enemies, and inflict 250 burn damage per turn for 3 turns. All teammates receive +40% attack for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +1 turn of burning
10: -2ap
AP requirement: 66
Active ability: recover bleeding
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from bleeding



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Man. I would ascend all the fast toons I’d have to just for Ben. As a matter of fact, I should be doing that.

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