Commendable Ascendables PART TWENTY FOUR

COMMENDABLE ASCENDABLES
SET 24: FAMILIAR FACES

In our twenty-fourth installment of Commendable Ascendables, we take a look at some war rewards based off of comic characters!


TOUGH

SPENCER (we find ourselves)
Ascended from Spencer (no way out)
Trait: tough
Role: support
Weapon: default shotgun
Damage: 1720
Defense: 1905
Health: 1275
Leader skill: all teammates receive +60% defense against ranged enemies
Rush: give me the strength: deal 175% damage to up to 2 enemies, and inflict stun and impair for 1 turn. If those enemies are legendary persona, also inflict 350 maim damage.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +100 maim damage
10: -2ap
AP requirement: 58
Active ability: fast trait offense self
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 4
Effect: when attacking normally, this unit is considered to be fast for 1 turn, and may act again this turn.


ALERT

ANDREA (the calm before)
Ascended from Andrea (made to suffer 2)
Trait: alert
Role: generalist
Weapon: default pistol
Damage: 2105
Defense: 1600
Health: 1195
Rush: Spotter’s shot: deal 500% damage to a line of enemies. Up to 3 teammates are focused, elusive, and are healed +25% health per turn for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 teammate
7: -2ap
8: -2ap
9: +1 enemy to line of enemies
10: -2ap
AP requirement: 88
Active ability: focus self
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: this character and one other character are focused for 3 turns
Specialist: indomitable


STRONG

EZEKIEL (Life and death 2)
Ascended from ezekiel (life and death)
Trait: strong
Role: support
Weapon: default katana
Damage: 1850
Defense: 1520
Health: 1530
Rush: I’ll handle this: deal 400% damage to a single enemy, and inflict impair for 3 turns. This character receives +60 crit for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of impair
4: -2 ap
5: -2 ap
6: +30 crit
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 76
Active ability: stun
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: stun a single enemy for 2 turns
Specialist: confounding


FAST

MAGGIE (no turning back)
Ascended from Maggie (life and death)
Trait: fast
Role: generalist
Weapon: default knife
Damage: 1615
Defense: 1680
Health: 1605
Rush: smack down: deal 600% damage to a single enemy. Up to 3 teammates receive +35% bonus health.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 teammate
7: -2ap
8: -2ap
9: +15% bonus health
10: -2ap
AP requirement: 76
Active ability: strong trait offense self
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 4
Effect: when attacking normally, this unit is considered to be strong for 1 turn, and may act again this turn.
Specialist: command



2 Likes

As always, well done. Huge fan of that Ezekiel you made!

2 Likes

I really like the Maggie and the Spencer the Andrea is cool too.

1 Like

For you can see
They are not going to turn good 5stars to op 6 stars

They are more likely turning bad 5 star ones into much better 6stars

And the one used to be op when they are 5 get nerfed

That’s why I was saying 6star red clementine you designed were too weak
For she is sux in her fives

And some other you designed were way too strong
Especially the one they were already op in their fives

Like those shields and revive
You let them carry the features to evolve

Things will be the other way around

Although I have few 5 star shields and revive
Yet I really want to see they lose the features and has something else

And let the weak 5stars to take turns
There will be more fun
And most weak fives are very rare right now

Just opinion haha
And still waiting for fast Lori
Thx

The 6 star version I made for Clementine you mentioned was far more powerful than you give it credit for. You neglected that I gave her the collateral II skill in combo with a powerful multi-attacking rush, which meshes with her other abilities to make her quite deadly. I try to make all the toons roughly equally powerful.

2 Likes

yet she is still kind of weak haha,thx anyway

Tune in tomorrow for fast Lori, though!

1 Like