Commendable Ascendables PART THREE

COMMENDABLE ASCENDABLES
SET 3: ORIGINAL SIN

In our third installment of Commendable Ascendables, we take a look at ascended versions of characters that have been available since the game first hit the App Store!


TOUGH

ANDREA (something to fear)
Ascended from Andrea (a larger world)
Trait: tough
Role: damage
Weapon: default rifle
Damage: 2050
Defense: 1560
Health: 1290
Leader skill: all tough teammates receive +40% attack and a huge bonus to ap when attacking
Rush: precision sniper: deal 2,000 maim damage to a single enemy.
Rush Progression:
1: initial unlock
2: -2 ap
3: +500 maim damage
4: -2 ap
5: -2 ap
6: +500 maim damage
7: -2ap
8: -2ap
9: +500 maim damage
10: -2ap
AP requirement: 76
Active ability: heal reduction
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: 100% heal reduction to 1 enemy for 2 turns


ALERT

RICK (the heart’s desire)
Ascended from rick (safety behind bars)
Trait: alert
Role: generalist
Weapon: default pistol
Damage: 2000
Defense: 1410
Health: 1490
Leader skill: all alert teammates receive +60 crit
Rush: we are the walking dead: deal a critical hit to a single enemy. all teammates receive +100 crit, +80% attack, and camouflage for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of camouflage
4: -2 ap
5: -2 ap
6: +1 turn of camouflage
7: -2ap
8: -2ap
9: +1 turn of crit and attack
10: -2ap
AP requirement: 106
Active ability: stun
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: stun 1 enemy for 2 turns


STRONG

ABRAHAM (we find ourselves)
Ascended from Abraham
Trait: strong
Role: generalist
Weapon: default bat
Damage: 1000
Defense: 1890
Health: 2010
Leader skill: all melee teammates get +60% health
Rush: burn it before somebody sees it: deal 200% damage to a single enemy, and inflict 200 burn damage per turn for 4 turns. Up to 3 teammates receive +55% attack for 4 turns. Fully heal self.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of burning
4: -2 ap
5: -2 ap
6: +100% rush damage
7: -2ap
8: -2ap
9: +50 burn damage per turn
10: -2ap
AP requirement: 75
Active ability: recover burning
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from burning


FAST

TYREESE (the heart’s desire)
Ascended from tyreese (miles behind us)
Trait: fast
Role: support
Weapon: default machete
Damage: 1570
Defense: 2020
Health: 1310
Leader skill: all fast teammates receive +40% attack and +40% health
Rush: furious swing: deal 200% damage to a single enemy, and inflict -60% attack for 3 turns. All teammates receive +80% defense for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 turn of attack debuff
7: -2ap
8: -2ap
9: +1 turn of defense
10: -2ap
AP requirement: 58
Active ability: heal
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 2 teammates are healed +25% health



4000 Maim dmg. Wtf

10 Likes

4000 maim damage insures a one hit kill on any enemy (aside from a special few situations). Since it’s the six star version of blandrea, who was originally designed as a one hit kill character, it only felt fitting to do the same with her ascended version, but also make it unhealable to make up for requiring almost twice the ap. Compare her against blue six star tyreese (who hits 2 units with a most-of-the-time-one-hit-kill and decapitate), and you’ll see that a 76 ap one hit kill rush isn’t all that extreme, regardless of how that number looks.

Is this a wish list?

Check out part one for the full explanation. It’s equal parts a for fun wishlist, conversation starter, and speculative for fun fan character designs.

I have other choice which prefer and recommend more

Fast. Lori
Road to Survival 1 (make it revive heal plus leader similar to her five)
Or
Gator (make it shield and evasion)

Alert. Clementines
All that remains (make it stun and heal all)
Or
Donny

Tough. Jason (make it guardian with decapitate)
Or
Bonnie XD

Strong. Telltale Larry (make it confuse and neutralize )
Or
Marcus

The one I leave blank means same as above

Thx keep it up

1 Like

I can tell you that all of those will definitely get written in the near future (next two or three weeks), except Jason. Jason’ll probably have to wait till closer to the end. Bonnie’s coming up within the week. I’ve written Clementine, Marcus, and Donny but won’t be releasing those for at least a week (gotta pace myself lest I run out of characters to post). Thank you very much for the suggestions!

That Abe needs a buff

1 Like

You’re right. Bumped the attack boost from 25% to 55%. Should help establish his role as a generalist.

Also nerfing Andrea’s attack based on the support for that first comment. Cutting it in half should insure that it kills any 5 Star, but means that most 6 stars will survive if they have any sort of health boost.

2000 maim damage seems like overkill. 600 seems to be the max so far. Thank you for taking time out to do these though…

They do seem to have their own timeline. I don’t believe their excuses but I do believe the delay was all part of the plan.

Would love a legendary Andrea