Commendable Ascendables PART THIRTY

COMMENDABLE ASCENDABLES
SET 30: WARMONGERS

In our thirtieth installment of Commendable Ascendables, we take another look at some story-underdeveloped characters conceived exclusively for Road to Survival that were first introduced as the top prizes in all out war!


TOUGH

JOSE (road to survival 1)
Ascended from Jose
Trait: tough
Role: support
Weapon: Jose’s bean bag shotgun
Weapon stats:
+25% defense
+5% health
+when attacking, better chance to inflict stun for 2 turns
Damage: 1075
Defense: 1720
Health: 2105
Rush: lock out: deal 50% damage to an enemy and all adjacent enemies, and inflict stun for 1 turn. This character gains +40% defense for 2 turns, but loses -80% attack for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +2 enemies to 3 enemies
4: -2 ap
5: -2 ap
6: +3 enemies to 4 enemies
7: -2ap
8: -2ap
9: +4 enemies to all adjacent
10: -2ap
AP requirement: 66
Active ability: stun
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: stun 1 enemy for 2 turns
Specialist: cutthroat


ALERT

ROSE (road to survival 1)
Ascended from Rose
Trait: alert
Role: support
Weapon: rose’ nailgun
Weapon stats:
+10 crit
+20% health
+when attacking, better chance to inflict -35% attack for 3 turns
Damage: 1710
Defense: 1645
Health: 1545
Rush: nailed it: deal 400% damage to a line of enemies, and inflict -75% attack and -50% defense for 2 turns. This character and 1 other teammate receive +75% attack for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of debuffs
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +1 turn of bonuses
10: -2ap
AP requirement: 85
Active ability: ap drain
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: -20 ap to up to 2 enemies
Specialist: disarming


STRONG

AUDREY (road to survival 1)
Ascended from Audrey
Trait: strong
Role: damage
Weapon: default axe
Damage: 1525
Defense: 1490
Health: 1885
Rush: behead: deal 515% damage to up to 2 enemies, and inflict -100% heal reduction for 1 turn, and -25% heal reduction on the 2nd turn. All teammates recover from offensive and defensive penalties.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 88
Active ability: focus
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: up to 3 teammates get focus for 2 turns
Specialist: decapitate


FAST

ANTONIO (road to survival 1)
Ascended from Antonio
Trait: fast
Role: damage
Weapon: default knife
Damage: 1670
Defense: 1555
Health: 1675
Rush: judgement day: deal 365% damage to up to 3 enemies, remove all positive defensive bonuses from those enemies, and inflict disarm for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 76
Active ability: recover stun
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from stun
Specialist: cutthroat



2 Likes

I really like the fact you used other names and you didn’t stick with the original ones. Also, nice character descriptions :slight_smile:
(perhaps, this guy should be hired?! @kalishane haha)

2 Likes