Commendable Ascendables PART THIRTY TWO

COMMENDABLE ASCENDABLES
SET 32: THE SLAMMER

In our thirty-second installment of Commendable Ascendables, we take a look at rick’s group during their time in prison!


TOUGH

HERSHEL (the calm before)
Ascended from Hershel (made to suffer)
Trait: tough
Role: damage
Weapon: default rifle
Damage: 1950
Defense: 1490
Health: 1460
Leader skill: all tough teammates receive +40% attack and +40% defense
Rush: my faith has never been stronger: deal 410% damage to a line of enemies, and inflict -35% defense and 60 bleeding damage per turn for 5 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of debuffs
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +1 turn of debuffs
10: -2ap
AP requirement: 66
Active ability: impair
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: impair 2 enemies for 1 turn


ALERT

GLENN (the heart’s desire)
Ascended from Glenn (safety behind bars)
Trait: alert
Role: support
Weapon: default pistol
Damage: 1295
Defense: 1930
Health: 1675
Leader skill: all ranged teammates receive +40% attack.
Tactical skill: gatherer: large chance of finding a faction assault marker crate from wars
Rush: banding together: all teammates receive +40% attack and +40 crit for 5 turns. Up to 3 teammates receive elusive for 2 turns. Inflict disarm to up to 2 enemies for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of crit and attack
4: -2 ap
5: -2 ap
6: +1 teammate receives elusive
7: -2ap
8: -2ap
9: +disarm 2 enemies for 1 turn
10: -2ap
AP requirement: 58
Active ability: disarm
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: disarm 1 enemy for 2 turns


STRONG

MICHONNE (this sorrowful life)
Ascended from michonne (the calm before)
Trait: strong
Role: damage
Weapon: default katana
Damage: 1960
Defense: 1525
Health: 1415
Rush: mutilate: deal 435% damage to a single enemy, and inflict 200 maim damage, and 70 burn damage per turn for 2 turns
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +100 maim damage
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 76
Active ability: stun
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: stun 1 enemy for 2 turns
Specialist: hemorrhage


FAST

MAGGIE (the calm before)
Ascended from Maggie (road to survival 1)
Trait: fast
Role: damage
Weapon: default knife
Damage: 1590
Defense: 1665
Health: 1645
Rush: smug victory: deal 3 attacks of 100% damage to a single enemy. All teammates receive +40 crit, which increases by +60 crit per turn, for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 attack
4: -2 ap
5: -2 ap
6: +1 turn of crit
7: -2ap
8: -2ap
9: +1 attack
10: -2ap
AP requirement: 58
Active ability: recover stun
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from stun
Specialist: hemorrhage



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