Commendable Ascendables PART THIRTY SIX


#1

COMMENDABLE ASCENDABLES
SET 36: VILLAINS EVERYWHERE

In our thirty-sixth installment of Commendable Ascendables, we adapt a villain from each of the comic-canon mediums: the comics, the novels, the telltale games, and road to survival!


TOUGH

MAJOR GAVIN (rise of the governor)
Ascended from major Gavin (road to survival 2)
Trait: tough
Role: support
Weapon: default rifle
Damage: 1560
Defense: 1590
Health: 1750
Rush: chain of command: deal 510% damage to up to 2 enemies. Up to 3 teammates receive +40% attack, which increases by +30% attack per turn, for 4 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 teammate
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +1 turn of attack
10: -2ap
AP requirement: 85
Active ability: focus
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates are focused for 2 turns
Specialist: command


ALERT

SANDY (road to survival 5)
Ascended from Sandy
Trait: alert
Role: damage
Weapon: Sandy’s dual tracer pistols
Weapon stats:
+huge bonus to ap when attacking
+all teammates receive +8% ap at the start of each wave
Damage: 1730
Defense: 1590
Health: 1580
Rush: two step goodbye: deal 2 attacks of 350% damage to a single enemy, and inflict 150 burn damage per turn to that enemy and 1 adjacent enemy for 4 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +100 burn damage
4: -2 ap
5: -2 ap
6: +1 enemy gets burned
7: -2ap
8: -2ap
9: +1 turn of burning
10: -2ap
AP requirement: 76
Active ability: recover stun
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from stun
Specialist: execution


STRONG

NEGAN (winter edition)
Ascended from Negan (road to survival 1)
Trait: strong
Role: damage
Weapon: default bat
Damage: 1565
Defense: 1545
Health: 1790
Leader skill: all strong and alert teammates receive +36 crit. All strong teammates receive +40% health.
Rush: Ho Ho horrific: deal 475% damage to a single enemy. All teammates receive +70% defense, which decreases by -20% defense per turn, for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 turn of defense
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 58
Active ability: heal reduction
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: 100% heal reduction to 1 enemy for 2 turns


FAST

RANDALL (give no shelter)
Ascended from Randall (in too deep)
Trait: fast
Role: damage
Weapon: default knife
Damage: 1590
Defense: 1675
Health: 1635
Leader skill: all teammates receive +40% attack against fast and alert enemies. All fast teammates receive a huge bonus to ap when taking damage.
Rush: you can’t hide: deal 480% damage to a single enemy, and remove all defensive bonuses from that enemy. Up to 3 teammates are healed +15% health.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 teammate
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 58
Active ability: recover bleeding
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from bleeding




Commendable Ascendables PART THIRTY SEVEN
#2

The Negan and Sandy look great


#3

Intresting. I didn’t know Major Gavin was a
Villain


#4

This is the song we’re singing and it never endsssss.Oh yes it goes on and on my friendsssss…
Great job @Bobulance


#5

In the novel rise of the governor, he’s the leader of woodbury before the governor shows up, and he’s this kind of authoritarian martial law bully to the town’s people. The governor gets rid of him. Barker was Gavin’s right hand man, making him a villain too.


#6

I snort cocain before reading these


#7

What a coincidence! I snort it before making them!


#8

Yeah he was a very psychotic one it’s one charcotor I feel road to surrvial didn’t do right he like jerimiah came form the novels
Props to scopeley for nailing jerimiah doe