Commendable Ascendables PART THIRTY NINE


#1

COMMENDABLE ASCENDABLES
SET 39: MUSCLES, MEDICS, AND MORE

In our thirty-ninth installment of Commendable Ascendables, we jump the shark and start cobbling together random themes from the remaining characters. Today, we ascend survivors with names that start with the letter “M”!


TOUGH

MARGARET (road to survival 5)
Ascended from Margaret (road to survival 3)
Trait: tough
Role: support
Weapon: default shotgun
Damage: 1525
Defense: 1520
Health: 1855
Leader skill: all tough teammates receive +40% attack and +40% defense
Rush: demoralize: deal 310% damage to a line of enemies, and inflict -65% attack for 2 turns, and -50 ap.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: ±30 ap
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 76
Active ability: confuse
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: inflict confuse to 1 enemy for 2 turns


ALERT

MONICA (road to survival 1)
Ascended from Monica
Trait: alert
Role: medic
Weapon: default pistol
Damage: 1490
Defense: 1470
Health: 1940
Rush: urgent care: up to 4 teammates besides this one are healed +45% health, receive +40% bonus health, and recover from impair, disarm, and bleeding. Inflict -15 ap to up to 3 enemies.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 teammate
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +20% bonus health
10: -2ap
AP requirement: 85
Active ability: recover defensive penalties
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from defensive penalties
Specialist: indomitable


STRONG

MORGAN (Days gone bye 2)
Ascended from Morgan (days gone bye)
Trait: strong
Role: medic
Weapon: default axe
Damage: 1540
Defense: 1920
Health: 1440
Leader skill: huge bonus to item drop rates. All strong and alert teammates receive a huge bonus to ap when taking damage.
Rush: robust care: up to 3 teammates are healed +30% health per turn for 2 turns, and recover from confusion, bleeding, and stun. All teammates receive +90% defense for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +30% defense
4: -2 ap
5: -2 ap
6: +1 turn of defense
7: -2ap
8: -2ap
9: +recover from stun
10: -2ap
AP requirement: 75
Active ability: recover stun
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from stun


FAST

MIRABELLE (road to survival 4)
Ascended from mirabelle (road to survival 1)
Trait: fast
Role: medic
Weapon: default knife
Damage: 1330
Defense: 1645
Health: 1925
Rush: Lock It Down: all teammates are healed +15% health, and receive +30% bonus health. All teammates receive +25% defense, which increases by +15% defense per turn, for 6 turns. Inflict -20% defense for 2 turns to up to 2 enemies.
Rush Progression:
1: initial unlock
2: -2 ap
3: +15% bonus health
4: -2 ap
5: -2 ap
6: +1 turn of defense
7: -2ap
8: -2ap
9: +15% bonus health
10: -2ap
AP requirement: 66
Active ability: stun
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: stun 1 enemy for 2 turns
Specialist: disarming




Commendable Ascendables PART FORTY