Commendable Ascendables PART THIRTY FIVE


#1

COMMENDABLE ASCENDABLES
SET 35: BRING THE FIGHT

In our thirty-fifth installment of Commendable Ascendables, we take yet another look at story-underdeveloped characters conceived exclusively for Road to Survival that were first introduced as the top prizes in all out war!


TOUGH

DOUGLAS (road to survival 1)
Ascended from Douglas
Trait: tough
Role: tank
Weapon: douglas’ watch turret
Weapon stats:
+30% defense
+35% defense against enemies over 60% health
Damage: 1520
Defense: 1965
Health: 1415
Rush: sentry’s watch: deal 2 attacks of 175% damage to a single enemy. This character receives +225% defense and +100 crit and is elusive for 3 turns, and recovers from defensive penalties, bleeding, and burning.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 attack
4: -2 ap
5: -2 ap
6: +1 turn
7: -2ap
8: -2ap
9: +50 crit
10: -2ap
AP requirement: 66
Active ability: recover taunt
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from taunt
Specialist: guardian II


ALERT

ERIN (road to survival 1)
Ascended from Erin
Trait: alert
Role: support
Weapon: Erin’s throwing stars
Weapon stats:
+15 crit
+medium bonus to ap when attacking
+better chance to inflict impair for 3 turns when taking damage
Damage: 1710
Defense: 1720
Health: 1470
Leader skill: all teammates receive +40% defense against tough and strong enemies and +40% attack against fast and alert enemies.
Rush: strike from nowhere: deal 330% damage to up to 2 enemies, and inflict stun for 1 turn. All teammates are healed +10% health per turn for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +1 turn of healing
10: -2ap
AP requirement: 66
Active ability: stun
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: stun 1 enemy for 2 turns


STRONG

JACKSON (road to survival 1)
Ascended from Jackson
Trait: strong
Role: medic
Weapon: default bat
Damage: 1810
Defense: 1700
Health: 1390
Leader skill: all strong teammates receive +40% health and +40% attack
Rush: rally on my flank: all teammates are healed +50% health, and recover from offensive and defensive penalties. All strong teammates receive +10% bonus health, and +30% attack for 4 turns
Rush Progression:
1: initial unlock
2: -2 ap
3: +20% healing
4: -2 ap
5: -2 ap
6: +10% bonus health to strong teammates
7: -2ap
8: -2ap
9: +30% attack for 4 turns to strong teammates
10: -2ap
AP requirement: 66
Active ability: taunt
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: taunt 2 enemies for 1 turn


FAST

MARIA (road to survival 1)
Ascended from Maria
Trait: Fast
Role: tank
Weapon: default knife
Damage: 1550
Defense: 1510
Health: 1840
Leader skill: all teammates get +30% attack and a very large bonus to ap when attacking
Rush: draw attention: taunt and impair a group of enemies for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of taunt
4: -2 ap
5: -2 ap
6: +impair for 1 turn
7: -2ap
8: -2ap
9: +1 turn of impair
10: -2ap
AP requirement: 106
Active ability: disarm
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: disarm 2 enemies for 1 turn




Commendable Ascendables PART THIRTY SIX
#2

There sound very intresting and would be pretty useful, if this characters would be aviable -_-


#3

Dude stop making these, they still haven’t even gotten to gov yet


#4

Um I’m sure you love this game a lot, but in the end it has no purpose. They gonna release what they want when they want. You might as well be making pen and paper D&D characters and playing all by yourself.


#5

This is for fun, not just for suggestions. Just kick back and enjoy the wishful thinking


#6

Simple solution, dont click them if you dont like them!


#7

This is literally 3/4 of the posts on here now… Just make em into one thread.


#8

Is it so difficult to pass over them? I mean, it’s a simple scroll down. And 3/4 of the threads? These don’t even scrape the surface. He makes one a day. Many more are made during that time.


#9

¼ of the posts are his Commendable Ascendables.
¼ of the posts are purely general discussions.
¼ of the posts are about events and tourneys.
¼ of the posts are complaints and rants.

These make up the forums you browse through.

Keep on surviving.


#10

Based on the thread numbers (and I have the thread numbers of all of my installments because I keep the links to them in a personal document), there’s about 100 numbers between each installment, which means roughly 25 threads posted on any given day. That means commendable Ascendables is roughly 1/25 of the posts you’ll see on any given day. Of course, this changes depending on when you check the website, how popular an installment is (comments bump it back to the top), and whether you’re looking for it, but I can certainly confirm, unless my data is wrong, that this series is only about 5.33% as common on this forum as you claim it is. So no, it is not “literally” 3/4 of the posts on here now. It is “figuratively and through excessive exaggeration” 3/4 of the posts here, and “literally” 1/25 of the posts here. Sit down.