Commendable Ascendables PART THIRTY EIGHT

COMMENDABLE ASCENDABLES
SET 38: WE HARDLY KNEW YE

In our thirty-eighth installment of Commendable Ascendables, we give some of those comic characters with barely any panel time a minute in the spotlight! And Rocky. Rocky is here too.


TOUGH

DEREK (too far gone)
Ascended from Derek
Trait: tough
Role: support
Weapon: default shotgun
Damage: 2025
Defense: 1655
Health: 1220
Rush: little pig little pig: deal 125@% damage to a single enemy, and inflict impair for 5 turns and -100 ap.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of impair
4: -2 ap
5: -2 ap
6: +1 turn of impair
7: -2ap
8: -2ap
9: +1 turn of impair
10: -2ap
AP requirement: 66
Active ability: ap drain
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: -20 ap to up to 2 enemies
Specialist: neutralize


ALERT

ROCKY (road to survival 1)
Ascended from Rocky
Trait: alert
Role: damage
Weapon: default pistol
Damage: 1740
Defense: 1790
Health: 1370
Leader skill: all ranged teammates get +60% health
Rush: Molotov toss: deal 75% damage to a single enemy, and inflict 300 burn damage per turn for 3 turns to that enemy and all adjacent enemies.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of burning
4: -2 ap
5: -2 ap
6: +75 burn damage per turn
7: -2ap
8: -2ap
9: +75 burn damage per turn
10: -2ap
AP requirement: 76
Active ability: recover defensive penalties
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from defensive penalties


STRONG

MARCUS (all out war)
Ascended from Marcus
Trait: strong
Role: support
Weapon: default katana
Damage: 1620
Defense: 1600
Health: 1680
Leader skill: all melee teammates receive +60% attack
Rush: for the kingdom: deal 100% damage to a single enemy. All teammates receive +30% attack and are healed +15% health per turn for 6 turns. Inflict -40% defense to up to 4 enemies for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of defense penalty
4: -2 ap
5: -2 ap
6: +2 turns of attack bonus
7: -2ap
8: -2ap
9: +2 turns of healing
10: -2ap
AP requirement: 56
Active ability: remove defensive bonuses
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 4
Effect: remove defensive bonuses from a group of enemies


FAST

DUANE (days gone bye 2)
Ascended from Duane
Trait: fast
Role: generalist
Weapon: default knife
Damage: 1585
Defense: 1595
Health: 1720
Leader skill: all melee teammates receive +36 crit.
Tactical skill: gatherer: large chance of legendary ascendance token crates from world map stages
Rush: stun them all: inflict stun to a group of enemies for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +3 enemies to 4 enemies
4: -2 ap
5: -2 ap
6: +4 enemies to all adjacent
7: -2ap
8: -2ap
9: +all adjacent to group of enemies
10: -2ap
AP requirement: 75
Active ability: camouflage self
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: this character and up to 1 other teammate are camouflaged for 3 turns



2 Likes

I’m happy you took my Suggestion and made Marcus. He seems really good, maybe even a bit OP :joy:

1 Like