Commendable Ascendables PART THIRTEEN

COMMENDABLE ASCENDABLES
SET 13: THE SUPPLY RUNNER

On our baker’s dozen installment of Commendable Ascendables, we take an in-depth look at everybody’s favorite supply runner who’s not Glenn: Heath! And Annie, too. She’s here, I guess.


TOUGH

HEATH (what comes after)
Ascended from heath (march to war)
Trait: tough
Role: medic
Weapon: default rifle
Damage: 1630
Defense: 1550
Health: 1720
Rush: wisecracker’s words: deal 250% damage to up to 3 enemies, and inflict -10% attack for 1 turn. Up to 3 teammates recover +40% health.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +50% damage
10: -2ap
AP requirement: 66
Active ability: recover disarm
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from disarm
Specialist: outlast


ALERT

HEATH (whispers into screams)
Ascended from heath (a new beginning)
Trait: alert
Role: support
Weapon: default pistol
Damage: 1460
Defense: 1810
Health: 1630
Leader skill: all alert teammates receive +40% health and a huge bonus to ap when taking damage
Rush: heath’s warning: deal 300% damage to a single enemy, and inflict -50% attack and -50% defense for 2 turns. All teammates receive +50% defense for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of attack debuff
4: -2 ap
5: -2 ap
6: +1 turn of defense debuff
7: -2ap
8: -2ap
9: +1 turn of defense buff
10: -2ap
AP requirement: 58
Active ability: remove offensive bonuses
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 4
Effect: remove offensive bonuses from a group of enemies.


STRONG

HEATH (a certain doom)
Ascended from heath (the whisperer war)
Trait: strong
Role: support
Weapon: default katana
Damage: 1460
Defense: 1310
Health: 2130
Rush: call the reinforcements: all teammates receive +90% attack and +90% defense for 4 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn
4: -2 ap
5: -2 ap
6: +30% attack
7: -2ap
8: -2ap
9: +30% defense
10: -2ap
AP requirement: 66
Active ability: remove offensive penalties
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from offensive penalties
Specialist: command


FAST

ANNIE (call to arms)
Ascended from Annie
Trait: fast
Role: support
Weapon: default knife
Damage: 1620
Defense: 1535
Health: 1745
Leader skill: all fast teammates get +60 crit.
Rush: manage the resources: all teammates receive +20 crit, which increases by +20 crit per turn for 6 turns. All teammates receive +30% attack and +30% defense for 6 turns, and recover from all penalties.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of crit
4: -2 ap
5: -2 ap
6: +1 turn of crit
7: -2ap
8: -2ap
9: +1 turn of attack and defense
10: -2ap
AP requirement: 56
Active ability: impair
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: impair 1 enemy for 2 turns



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