Commendable Ascendables PART TEN


#1

COMMENDABLE ASCENDABLES
SET 10: TELLTALE RETURNS

For our tenth installment of Commendable Ascendables, we return once again to season 1 of the telltale series!


TOUGH

LILLY (long road ahead)
Ascended from Lilly (starved for help)
Trait: tough
Role: support
Weapon: default rifle
Damage: 1765
Defense: 1770
Health: 1365
Leader skill: all teammates receive +40% attack against ranged enemies.
Tactical skill: tutor: large bonus to character experience from raids
Rush: Dire interrogation: deal 300% damage in alert damage to a single enemy. all teammates receive +30% attack and +60 crit for 3 turns. This character is elusive for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of attack and crit
4: -2 ap
5: -2 ap
6: +100% rush damage
7: -2ap
8: -2ap
9: +1 turn of elusive
10: -2ap
AP requirement: 58
Active ability: recover impair
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from impair


ALERT

VERNON (around every corner)
Ascended from Vernon (telltale special edition)
Trait: alert
Role: tank
Weapon: default pistol
Damage: 1160
Defense: 2250
Health: 1490
Rush: take care of yourselves: this character and up to 3 teammates receive +120% defense for 2 turns, and recover from defensive penalties. Inflict -25% attack to a group of enemies for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of attack penalty
4: -2 ap
5: -2 ap
6: +1 teammate
7: -2ap
8: -2ap
9: +recover from defensive penalties
10: -2ap
AP requirement: 66
Active ability: taunt
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: taunt 1 enemy for 2 turns
Specialist: indomitable


STRONG

LARRY (starved for help)
Ascended from Larry (telltale special edition)
Trait: strong
Role: damage
Weapon: default bat
Damage: 1915
Defense: 1415
Health: 1570
Rush: harsh retaliation: deal 270% damage to up to 4 enemies, and inflict -45% attack and 160 bleeding damage per turn for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +1 turn of attack debuff and bleeding
7: -2ap
8: -2ap
9: +1 enemy
10: -2ap
AP requirement: 75
Active ability: impair
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: impair 2 enemies for 1 turn
Specialist: decapitate


FAST

OBERSON (telltale special edition 2)
Ascended from oberson (telltale special edition)
Trait: fast
Role: support
Weapon: default knife
Damage: 1615
Defense: 1635
Health: 1650
Rush: barricade: up to 3 teammates are healed +25% health, and receive +75% attack for 3 turns. Inflict -30 ap to up to 3 enemies.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy gets -30 ap
4: -2 ap
5: -2 ap
6: +1 turn of attack bonuses
7: -2ap
8: -2ap
9: +25% health to 3 teammates
10: -2ap
AP requirement: 66
Active ability: recover offensive penalties
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from offensive penalties
Specialist: command




Commendable Ascendables PART ELEVEN