Commendable Ascendables PART SIXTEEN


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COMMENDABLE ASCENDABLES
SET 16: SECOND ASSAULT

On our sixteenth installment of Commendable Ascendables, we return to the sanctuary for our final savior-themed set!


TOUGH

LAURA (call to arms)
Ascended from Laura (no turning back)
Trait: tough
Role: support
Weapon: default rifle
Damage: 1770
Defense: 1745
Health: 1385
Rush: target practice: deal 450% damage to a single enemy, and remove all positive offensive and defensive bonuses from that enemy. All teammates are focused and receive +20 crit for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of focus
4: -2 ap
5: -2 ap
6: +20 crit for 2 turns
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 66
Active ability: recover stun
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from stun
Specialist: disarming


ALERT

NEGAN (whispers into screams)
Ascended from Negan (a new beginning)
Trait: alert
Role: tank
Weapon: default pistol
Damage: 1205
Defense: 1800
Health: 1895
Leader skill: all alert teammates receive +40% defense and a huge bonus to ap when taking damage
Rush: mind games: deal 225% damage to up to 3 enemies, and inflict taunt and -30% heal reduction for 1 turn
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +20% heal reduction
10: -2ap
AP requirement: 66
Active ability: taunt
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: taunt 1 enemy for 2 turns


STRONG

DWIGHT (march to war)
Ascended from Dwight (all out war)
Trait: strong
Role: medic
Weapon: default axe
Damage: 1690
Defense: 1435
Health: 1775
Leader skill: all teammates receive +40% attack against melee enemies.
Tactical skill: gatherer: large chance to find a supply point crate from roadmaps
Rush: Turncoat: deal 375 maim damage to a single enemy, and inflict confuse to that enemy for 1 turn. Up to 3 teammates are healed +30% health per turn for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of heal
4: -2 ap
5: -2 ap
6: +100 maim damage
7: -2ap
8: -2ap
9: +1 teammate
10: -2ap
AP requirement: 76
Active ability: taunt
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: taunt 1 enemy for 2 turns


FAST

TARA (no turning back)
Ascended from Tara (what comes after)
Trait: fast
Role: damage
Weapon: Tara’s custom knife
Weapon stats:
+30% defense
+better chance to inflict 70 bleeding damage per turn for 4 turns when taking damage
Damage: 1865
Defense: 1725
Health: 1310
Rush: cut it off: deal 120% damage to a line of enemies, and inflict 400 bleeding damage per turn for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of bleeding
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +100 bleed damage per turn
10: -2ap
AP requirement: 76
Active ability: critical hit
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: instantly deal a critical hit to a single enemy
Specialist: hemorrhage




Commendable Ascendables PART SEVENTEEN