Commendable Ascendables PART SIX


#1

COMMENDABLE ASCENDABLES
SET 6: DRAFTED FOR WAR

In our sixth installment of Commendable Ascendables, we take a look at some story-underdeveloped characters conceived exclusively for Road to Survival that were first introduced as the top prizes in all out war!


TOUGH

BONNIE (road to survival 1)
Ascended from Bonnie
Trait: tough
Role: tank
Weapon: default .50 cal emplacement
Weapon stats:
+20 crit
+small bonus to ap when taking damage
+when taking damage, better chance for absolute zero
Damage: 1825
Defense: 1865
Health: 1210
Rush: .50 caliber hellfire: deal 425% damage to up to 3 enemies, and inflict -60% attack for 2 turns. Pain split with up to 2 other teammates for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +125% rush damage
4: -2 ap
5: -2 ap
6: +1 turn of offensive penalties
7: -2ap
8: -2ap
9: +1 enemy
10: -2ap
AP requirement: 88
Active ability: pain split
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 4
Effect: pain split with 1 teammate for 3 turns
Specialist: hold the line


ALERT

THE WANDERER (road to survival 1)
Ascended from the wanderer
Trait: alert
Role: damage
Weapon: default pistol
Damage: 1650
Defense: 1490
Health: 1760
Leader skill: all teammates receive +30% attack and a very large bonus to ap when taking damage.
Rush: I roam around: deal 415% damage to up to 2 enemies. If any of those enemies are alert enemies, also inflict confuse for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +100% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +confuse to alert enemies
10: -2ap
AP requirement: 66
Active ability: tough trait offense self
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 4
Effect: when attacking, this unit is considered to be tough for 1 turn, and may act again this turn.


STRONG

SKYLAR (road to survival 1)
Ascended from Skylar
Trait: strong
Role: tank
Weapon: skylar’s pike
Weapon stats:
+20% attack
+10% defense
+when killing an enemy, better chance to fully heal self and receive +50% defense for 1 turn
Damage: 1600
Defense: 1505
Health: 1795
Rush: piercing pike: Deal one attack of 575% damage to a single enemy. Self is healed +10% health.
Rush Progression:
1: initial unlock
2: -2 ap
3: +change from rush damage to attack
4: -2 ap
5: -2 ap
6: +heal self 10% health
7: -2ap
8: -2ap
9: +100% rush damage
10: -2ap
AP requirement: 56
Active ability: heal self
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: self is healed +30% health per turn for 2 turns
Specialist: life steal


FAST

TESS (road to survival 1)
Ascended from Tess
Trait: fast
Role: support
Weapon: default machete
Damage: 1775
Defense: 1625
Health: 1500
Rush: impair their sight: deal 250% damage to a single enemy, and inflict impair for 5 turns. Self recovers from all penalties.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of impair
4: -2 ap
5: -2 ap
6: +1 turn of impair
7: -2ap
8: -2ap
9: +1 turn of impair
10: -2ap
AP requirement: 66
Active ability: recover impair
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from impair
Specialist: outlast




Commendable Ascendables PART SEVEN
#2

Are you going to want all your 5 * ascetables or only those that you have in 80?


#3

I don’t quite understand your question, but if you’re asking whether I plan to write cards for every 5-star: yup. At 4 per day, this will run for a total of 50 days, plus 2 toons (since there are 202 obtainable 5-Star toons that scopely has not announced will become ascendable). I might do more installments if I decide to ascend unreleased characters, or if scopely releases more non-ascendable 5-stars before the series is over. I hope that answers your question!


#4

fyi Pain split is the worst thing to happen since noob cannon ty can and will nuke tube his way to destroying bonnie and the 2 others she’ll be pain splitting with. So kudos to you.


#5

I pray they don’t ruin my precious Kal with a pain split 6*. Taunt and pain split seems to be inseparable with 6*s it seems.


#6

That’s partially by design, but also it’ll only be 33% of the damage when it’s split 3 ways, and she has absolute defense, and high defense that can protect the teammates she’s painsplitting with, hold the line, and an attack debuff that goes along with that rush, so if the player uses it right, even a ty rush would leave everyone on the team relatively unscathed. But yeah, I’m well aware of the drawbacks of painsplit and made that part of the design function of Bonnie.


#7

Low on toons bruh