Commendable Ascendables PART SEVENTEEN


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COMMENDABLE ASCENDABLES
SET 17: KING OF THE HILLTOP

In our seventeenth installment of Commendable Ascendables, we travel to the hilltop for a look behind those wooden walls!


TOUGH

MAGGIE (march to war)
Ascended from Maggie (all out war)
Trait: tough
Role: medic
Weapon: default rifle
Damage: 1635
Defense: 1590
Health: 1675
Leader skill: all teammates receive +40% attack and +40% defense against ranged enemies
Rush: rally behind me: up to 4 teammates are healed +45% health. All ranged teammates receive +100% attack for 1 turn
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 teammate gets healing
4: -2 ap
5: -2 ap
6: +30% attack
7: -2ap
8: -2ap
9: +15% healing
10: -2ap
AP requirement: 58
Active ability: recover disarm
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from disarm


ALERT

GREGORY (something to fear)
Ascended from Gregory (a larger world)
Trait: alert
Role: damage
Weapon: default pistol
Damage: 1670
Defense: 1810
Health: 1420
Rush: traitor’s shots: deal 175% damage to a group of enemies.This character receives elusive and focus for 6 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +4 enemies to group
4: -2 ap
5: -2 ap
6: +3 turns of focus
7: -2ap
8: -2ap
9: +3 turns of elusive
10: -2ap
AP requirement: 58
Active ability: recover burning
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from burning
Specialist: command


STRONG

EARL (whispers into screams)
Ascended from Earl (a new beginning)
Trait: strong
Role: support
Weapon: default axe
Damage: 1525
Defense: 1525
Health: 1850
Leader skill: all teammates receive +15% attack, +15% defense, +15% health, and +12 crit
Rush: weapon forge: all teammates receive +55% attack, +55% defense, and +55 crit for 3 turns. 1 teammate receives +50% ap and +30% bonus health
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of bonuses
4: -2 ap
5: -2 ap
6: +25% ap
7: -2ap
8: -2ap
9: +30% bonus health to 1 teammate
10: -2ap
AP requirement: 88
Active ability: critical hit
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: instantly deal a critical hit to a single enemy


FAST

BRIANNA (all out war)
Ascended from Brianna (march to war)
Trait: fast
Role: support
Weapon: default knife
Damage: 1650
Defense: 1625
Health: 1650
Rush: emotional protection: up to 2 teammates are healed +55% health. All teammates receive +80 crit, which decreases by -10 crit per turn, for 3 turns. All teammates recover from impair and taunt.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of crit
4: -2 ap
5: -2 ap
6: +all teammates recover from impair
7: -2ap
8: -2ap
9: +20% healing
10: -2ap
AP requirement: 75
Active ability: recover defensive penalties
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from defensive penalties
Specialist: command




Commendable Ascendables PART EIGHTEEN