Commendable Ascendables PART NINETEEN


#1

COMMENDABLE ASCENDABLES
SET 19: WORLD PREMIER

In our nineteenth installment of Commendable Ascendables, we look at some story-underdeveloped toons that made their first appearance in premier pulls!


TOUGH

KAY (road to survival 1)
Ascended from Kay
Trait: tough
Role: support
Weapon: default shotgun
Damage: 1450
Defense: 1275
Health: 2175
Rush: mass confusion: deal 100% damage to an enemy and all adjacent enemies, and inflict confuse for 1 turn. This character receives +30 crit for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +2 enemies to 3 enemies
4: -2 ap
5: -2 ap
6: +3 enemies to 4 enemies
7: -2ap
8: -2ap
9: +4 enemies to all adjacent
10: -2ap
AP requirement: 85
Active ability: confuse
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: confuse 1 enemy for 2 turns
Specialist: confounding


ALERT

KONRAD (road to survival 1)
Ascended from Konrad
Trait: alert
Role: tank
Weapon: konrad’s sawn off shotgun and Military grade riot shield (not editable!)
Weapon stats:
+90% defense
Damage: 1480
Defense: 2350
Health: 1070
Rush: shield bash: deal 325% damage in strong damage to a single enemy, and inflict impair for 1 turn. This character recovers from defensive and offensive penalties, and receives +110% defense for 2 turns, but loses -100% heal reduction for 3 turns. This character takes 5 bleeding damage per turn for 6 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +30% defense
4: -2 ap
5: -2 ap
6: +impair for 1 turn
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 66
Active ability: recover offensive penalties
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from offensive penalties
Specialist: human shield


STRONG

CARRIE (road to survival 1)
Ascended from Carrie
Trait: strong
Role: damage
Weapon: default bat
Damage: 1525
Defense: 1870
Health: 1505
Rush: reduce to a shell: deal 250% damage to up to 3 enemies, and inflict -100% heal reduction for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of heal reduction
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +1 enemy
10: -2ap
AP requirement: 76
Active ability: heal reduction
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: 100% heal reduction to 1 enemy for 2 turns
Specialist: disarming


FAST

TERESA (road to survival 1)
Ascended from Teresa
Trait: fast
Role: generalist
Weapon: default knife gauntlets
Weapon stats:
+15% health
+15% attack
+When attacking, better chance to inflict stun for 2 turns
Damage: 1840
Defense: 1660
Health: 1400
Rush: punching bag: deal 3 attacks of 225% damage to a single enemy. If an enemy attacked by this rush is a legendary persona, also inflict -100% heal reduction for 1 turn. Up to 3 teammates are elusive and camouflaged for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 teammate
4: -2 ap
5: -2 ap
6: +1 attack
7: -2ap
8: -2ap
9: +50% rush attack damage
10: -2ap
AP requirement: 76
Active ability: heal
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 2 teammates are healed +25% health
Specialist: neutralize




Commendable Ascendables PART TWENTY
#2

I am of strong belief that a 6-star human shield would ruin the game. Scopely would use it as their cash cow and there is no way they would use a pre-existing toon to do this. I know these are just for fun, but don’t make me sad by putting a 6-star shield up there :cry:


#3

Edited Konrad to give him a clear weakness. His weapon is changed from his 5 star weapon to a non-editable +90% defense weapon. This, with his low health and rush that lowers his heal benefits, means that he has a clear weakness to maim, bleeding, and burning, but an extreme resistance to normal attacking.


#4

There’s a chance to get him from Prestige if that’s any consolation.


#5

make more f2p

and i am still waiting for yellow lori


#6

All toons will be developed in time. You’ll be seeing Lori soon. Maybe, I don’t know, 5 days from now? Just a wild guess.


#7

Good stuff