Commendable Ascendables PART FOUR

COMMENDABLE ASCENDABLES
SET 4: TELLTALE SIGNS

In our fourth installment of Commendable Ascendables, we take a look at some of the Season 1 Telltale characters!


TOUGH

OMID (all that remains)
Ascended from Omid (telltale special edition)
Trait: tough
Role: damage
Weapon: default rifle
Damage: 1675
Defense: 1575
Health: 1650
Leader skill: all tough teammates receive +60 crit
Rush: walker whacker: deal 225% damage to up to 3 enemies. All teammates receive +60 crit for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +30 crit
7: -2ap
8: -2ap
9: +1 turn of crit
10: -2ap
AP requirement: 58
Active ability: camoflauge
Initial cooldown: 3 turns
Cooldown: 3 turns
Number of uses: 4
Effect: up to 3 teammates are camouflaged for 2 turns


ALERT

LEE (starved for help)
Ascended from Lee (around every corner)
Trait: alert
Role: damage
Weapon: default pistol
Damage: 1590
Defense: 1720
Health: 1590
Rush: line of fire: deal 500% damage to a line of enemies, and inflict 350 maim damage.
Rush Progression:
1: initial unlock
2: -2 ap
3: +175 maim damage
4: -2 ap
5: -2 ap
6: +1 enemy to line of enemies
7: -2ap
8: -2ap
9: +175 maim damage
10: -2ap
AP requirement: 88
Active ability: recover impair
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from impair
Specialist: execution


STRONG

KENNY (starved for help)
Ascended from Kenny (around every corner)
Trait: strong
Role: damage
Weapon: default axe
Damage: 1730
Defense: 1430
Health: 1740
Rush: something fishy: deal 150% damage to up to 4 enemies. All teammates receive +30% attack and +20 crit for 3 turns,
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +1 turn of attack and crit
7: -2ap
8: -2ap
9: +1 turn of attack and crit
10: -2ap
AP requirement: 56
Active ability: remove defensive bonuses
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 4
Effect: remove all defensive bonuses from a group of enemies
Specialist: Collateral damage II


FAST

CHRISTA (around every corner)
Ascended from Christa (telltale special edition)
Trait: fast
Role: support
Weapon: default knife
Damage: 1740
Defense: 1340
Health: 1820
Rush: engage: deal 200% damage to a single enemy, and inflict stun and impair for 1 turn. Self receives +100% ap.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 56
Active ability: stun
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: stun 1 enemy for 2 turns
Specialist: hold the line



  1. I don’t have time to write 200 unit stat cards at once. 4 a day is much more manageable.

  2. The amount of people who would read all of that would amount to absolutely nobody. No one would want to see it. It’s far more palatable to turn it into a 50 part series.

  3. Posting them as updates in the same thread would just bog down the conversation, and a potential thread closing if trolls hijacked it would be pretty cruddy. Instead of having to sift through comments to find the new material, it’s easier to post 3 links: to the first in the series, to the previous installment, and to the next installment (once it’s out), so you can choose how to read it.

  4. Nah, bruh.

Again, that’s a time issue. I know my way around photoshop, but I’ve still got a life to live. It’s more practical to type it in notes and just copy and paste. I apologize if this isn’t something you want to keep up with. You’re free to ignore it or engage with it to the level that you choose.

If you have an easy and quick template I could use, I’ll gladly borrow it and give credit

Little constructive. Why don‘t you stick to your Pokemons and spare us here your continued negativity?

About time that Alert Lee became useful, he wasn’t even useful in the 5* days