Commendable Ascendables PART FORTY

COMMENDABLE ASCENDABLES
SET 40: MASKED AND DANGEROUS

In our fortieth installment of Commendable Ascendables, we ascend some 5 star characters who just love covering their face with a mask!


TOUGH

ROMANOV (road to survival 3)
Ascended from Romanov
Trait: tough
Role: damage
Weapon: romanov’s military flamethrower
Weapon stats:
+huge bonus to ap when taking damage
+when taking damage, better chance to inflict 70 burn damage per turn for 4 turns
Damage: 1810
Defense: 1725
Health: 1365
Leader skill: all teammates receive +40% defense against alert and fast enemies. All tough teammates receive a medium bonus to ap when attacking and taking damage.
Rush: in the line of fire: deal 175% damage to a line of enemies, and inflict 300 burn damage per turn for 4 turns. Inflict -10% defense to a group of enemies for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +100 burn damage per turn
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +1 turn of burning
10: -2ap
AP requirement: 58
Active ability: recover burning
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from burning


ALERT

ALICIA (road to survival 1)
Ascended from Alicia
Trait: alert
Role: medic
Weapon: default pistol
Damage: 1605
Defense: 1670
Health: 1625
Leader skill: all teammates receive +60% attack against ranged enemies. Large bonus to item drop rates.
Rush: establish the frontline: deal 315% damage to up to 2 enemies, and inflict 25 maim damage. Fully heal 1 teammate, and that teammate also receives +25% bonus health.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 75
Active ability: heal
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 2 teammates are healed +25% health


STRONG

MORGAN (fear the hunters 2)
Ascended from Morgan (road to survival 2)
Trait: strong
Role: support
Weapon: default bat
Damage: 1515
Defense: 1810
Health: 1575
Leader skill: all strong and alert teammates get a huge bonus to ap when attacking.
Tactical skill: large chance of finding persona trainer crate from raids
Rush: disorienting ambush: deal 150% damage to up to 3 enemies, and inflict impair for 2 turns. All strong teammates receive +65% attack for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +1 turn of attack bonuses
7: -2ap
8: -2ap
9: +1 turn of impair
10: -2ap
AP requirement: 76
Active ability: impair
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: impair 2 enemies for 1 turn


FAST

RICK (Days gone bye 3)
Ascended from Rick (days gone bye)[fast 5 star]
Trait: fast
Role: generalist
Weapon: default machete
Damage: 1420
Defense: 1680
Health: 1700
Rush: signs of a leader: deal 235% damage to an enemy and all adjacent enemies. All teammates are healed +10% health per turn and are camouflaged for 2 turns
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 turn of healing
7: -2ap
8: -2ap
9: +1 turn of camouflage
10: -2ap
AP requirement: 76
Active ability: elusive
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: up to 3 teammates are elusive for 2 turns
Specialist: retribution II



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