Commendable Ascendables PART FORTY TWO

COMMENDABLE ASCENDABLES
SET 42: CLOSEST CONFIDANT

In our forty second installment of Commendable Ascendables, we ascend some of Rick’s closest confidants!


TOUGH

LORI (the calm before)
Ascended from Lori (made to suffer)
Trait: tough
Role: tank
Weapon: default rifle
Damage: 1390
Defense: 1500
Health: 2010
Rush: astounding recovery: heal self +45% health per turn for 2 turns. This healing may save this character from death with outlast. Taunt and inflict -60% attack to up to 2 enemies for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +1 turn of penalties
7: -2ap
8: -2ap
9: +1 turn of penalties
10: -2ap
AP requirement: 85
Active ability: recover bleeding
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from bleeding
Specialist: outlast


ALERT

ABRAHAM (something to fear 3)
Ascended from Abraham (something to fear 2)
Trait: alert
Role: support
Weapon: default pistol
Damage: 1830
Defense: 1345
Health: 1725
Rush: aim for their weapon: deal 150% damage to a single enemy, remove all positive offensive bonuses from that enemy, and inflict disarm and impair for 4 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of debuffs
4: -2 ap
5: -2 ap
6: +1 turn of debuffs
7: -2ap
8: -2ap
9: +1 turn of debuffs
10: -2ap
AP requirement: 66
Active ability: heal reduction
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: inflict -100% heal reduction to 2 enemies for 1 turn
Specialist: decapitate


STRONG

MICHONNE (something to fear)
Ascended from michonne (a larger world)
Trait: strong
Role: generalist
Weapon: default katana
Damage: 1950
Defense: 1360
Health: 1590
Leader skill: all strong and alert teammates receive +60% attack
Rush: spraying blade: deal 260% damage to an enemy and all adjacent enemies. All teammates receive +40% defense and are camouflaged for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 76
Active ability: taunt
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: taunt 1 enemy for 2 turns


FAST

ANDREA (what comes after)
Ascended from Andrea (all out war)
Trait: fast
Role: damage
Weapon: default knife
Damage: 1630
Defense: 1675
Health: 1595
Leader skill: all fast teammates receive +40% attack. All teammates receive +30% health.
Rush: backup rifle: deal 300% damage in tough damage to a line of enemies. All teammates receive +35 crit for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of crit
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +1 turn of crit
10: -2ap
AP requirement: 58
Active ability: strong trait defense self
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 4
Effect: when taking damage, this unit is considered to be strong for 2 turns, and may act again this turn.



1 Like