Commendable Ascendables PART FORTY THREE

COMMENDABLE ASCENDABLES
SET 43: BACK TO THE MAP

In our forty third installment of Commendable Ascendables, we take another look at some of the characters from the world map storyline, including some comic crossover characters! Inspired by the recent toon leaks, we’ll also be messing with a wide variety of creative and unique active skills from now until the series’ end! Enjoy!


TOUGH

GARRETT (road to survival 5)
Ascended from Garrett (road to survival 1)
Trait: tough
Role: generalist
Weapon: default shotgun
Damage: 1625
Defense: 2065
Health: 1210
Rush: try me: deal 510% damage to a single enemy, and inflict impair to that enemy and all adjacent enemies for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 88
Active ability: rapid group bonus health
Initial cooldown: 4 turns
Cooldown: 3 turns
Number of uses: 3
Effect: all teammates receive +5% bonus health. this character loses -1 ap. This character may act again this turn
Specialist: human shield


ALERT

SANDY (road to survival 6)
Ascended from sandy (road to survival 1)
Trait: alert
Role: damage
Weapon: default pistol
Damage: 1800
Defense: 1550
Health: 1550
Rush: incurable: deal 450% damage to up to 3 enemies, and inflict -100% heal reduction for 3 turns
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +1 enemy
10: -2ap
AP requirement: 88
Active ability: mass heal reduction
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: inflict -40% heal reduction to a group of enemies for 1 turn
Specialist: decapitate


STRONG

EZEKIEL (road to survival 1)
Ascended from Ezekiel (kirkman series)
Trait: strong
Role: support
Weapon: default katana
Damage: 1405
Defense: 1890
Health: 1605
Leader skill: all melee teammates receive a huge bonus to ap when taking damage. Large bonus to item drop rates.
Rush: focus in: all teammates are focused for 6 turns
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn
4: -2 ap
5: -2 ap
6: +1 turn
7: -2ap
8: -2ap
9: +1 turn
10: -2ap
AP requirement: 58
Active ability: self defense up
Initial cooldown: 3 turns
Cooldown: 3 turns
Number of uses: 3
Effect: this character receives +50% defense for 3 turns, which stacks with other bonuses.


FAST

THE GOVERNOR (rise of the governor)
Ascended from the governor (road to survival 1)
Trait: fast
Role: support
Weapon: default machete
Damage: 1745
Defense: 1560
Health: 1595
Rush: desperate blows: deal 150% damage to a single enemy, and inflict -40ap to that enemy and 1 other enemy.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy gets -ap
7: -2ap
8: -2ap
9: ±20 ap
10: -2ap
AP requirement: 58
Active ability: inflict damage
Initial cooldown: 10 turns
Cooldown: 8 turns
Number of uses: 2
Effect: deal 800% damage to a single enemy.
Specialist: decapitate



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