Commendable Ascendables PART FORTY SIX

COMMENDABLE ASCENDABLES
SET 46: NEW AND IMPROVED

In our forty sixth installment of Commendable Ascendables, we ascend some more characters developed originally for rules to survival!


TOUGH

JASON (road to survival 1)
Ascended from Jason
Trait: tough
Role: support
Weapon: default rifle
Damage: 1580
Defense: 1585
Health: 1735
Leader skill: all teammates receive +30% defense. All tough teammates receive a huge bonus to ap when taking damage.
Rush: rally behind cover: deal 2 attacks of 125% damage to a single enemy, and remove all offensive bonuses from that enemy. All teammates receive +50% defense for 3 turns, and recover from disarm and defensive penalties. All peacekeeper teammates are focused for 1 turn.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of defense
4: -2 ap
5: -2 ap
6: +1 attack
7: -2ap
8: -2ap
9: +recover from disarm
10: -2ap
AP requirement: 58
Active ability: recover defensive penalties
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from defensive penalties


ALERT

TIMOTHY (road to survival 2)
Ascended from Timothy (a larger world)
Trait: alert
Role: damage
Weapon: default pistol
Damage: 1520
Defense: 1780
Health: 1600
Rush: Delayed vengeance: deal 220% damage to up to 3 enemies. This character receives +400% attack for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +100% attack
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 58
Active ability: critical hit
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: instantly deal a critical hit to a single enemy.
Specialist: cutthroat


STRONG

DAVIE (road to survival 1)
Ascended from Davie
Trait: strong
Role: support
Weapon: default axe
Damage: 1795
Defense: 1710
Health: 1395
Leader skill: all teammates receive +40% defense against melee enemies. All teammates receive a very large bonus to ap when attacking.
Rush: born to be wild: deal 200% damage to up to 4 enemies, and inflict -60% attack, which worsens by -10% attack per turn, for 3 turns. Inflict 35 maim damage to a group of enemies. This character is confused for 2 turns, but receives +25% defense for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +1 turn of attack debuff
7: -2ap
8: -2ap
9: +35 maim damage to a group of enemies
10: -2ap
AP requirement: 75
Active ability: confuse
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: confuse 1 enemy for 2 turns


FAST

LESTER (road to survival 1)
Ascended from Lester
Trait: fast
Role: support
Weapon: default knife
Damage: 1590
Defense: 1620
Health: 1690
Rush: fatal stabbing: deal 265% damage to up to 4 enemies, and inflict -30% attack and -30% defense for 4 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +1 turn of debuffs
10: -2ap
AP requirement: 75
Active ability: command active
Initial cooldown: 3 turns
Cooldown: 3 turns
Number of uses: 3
Effect: upon using this ability, the character who moved prior to this one gains an additional action, but may not act on the following turn.
Specialist: executioner



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