Commendable Ascendables PART FORTY ONE


#1

COMMENDABLE ASCENDABLES
SET 41: THE MAIN OF THE HOUR

In our forty first installment of Commendable Ascendables, we celebrate some of the main characters of the walking dead franchise!


TOUGH

CARL (all out war)
Ascended from Carl (what comes after 2)
Trait: tough
Role: support
Weapon: default rifle
Damage: 2015
Defense: 1535
Health: 1350
Rush: elevated position: deal 150% damage to up to 4 enemies, and inflict -30ap.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 66
Active ability: confuse
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: confuse 1 enemy for 2 turns
Specialist: evasion


ALERT

RICK (the calm before)
Ascended from rick (kirkman edition)
Trait: alert
Role: damage
Weapon: Rick’s high powered revolver
Weapon stats:
+30% defense
+when killing an enemy, better chance to revive a teammate with 100% health and +40% defense for 1 turn
Damage: 1670
Defense: 1620
Health: 1610
Rush: kill and you die: deal 1 attack of 300% damage to a single enemy. This character receives +100% ap.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush attack damage
4: -2 ap
5: -2 ap
6: +50% rush attack damage
7: -2ap
8: -2ap
9: +50% rush attack damage
10: -2ap
AP requirement: 58
Active ability: ap gain
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: 2 teammates receive +20% ap
Specialist: lightning reflexes


STRONG

NEGAN (all out war 2)
Ascended from Negan (all out war)
Trait: strong
Role: damage
Weapon: default bat
Damage: 1645
Defense: 1560
Health: 1695
Leader skill: all teammates receive +30% attack and +30% defense.
Rush: contaminated weapons: deal 50% damage to up to 3 enemies, and inflict 50 bleed damage, which increases by +250 bleed damage per turn, for 6 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +75 bleed per turn
4: -2 ap
5: -2 ap
6: +75 bleed per turn
7: -2ap
8: -2ap
9: +75 bleed per turn
10: -2ap
AP requirement: 75
Active ability: taunt
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: taunt 2 enemies for 1 turn


FAST

CLEMENTINE (no time left)
Ascended from Clementine (around every corner)
Trait: fast
Role: damage
Weapon: default knife
Damage: 1700
Defense: 1675
Health: 1525
Leader skill: all fast and alert teammates receive +60% defense
Rush: bite off: deal 520% damage to up to 4 enemies
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +1 enemy
10: -2ap
AP requirement: 108
Active ability: heal reduction
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: inflict -100% heal reduction to 1 enemy for 2 turns




Commendable Ascendables PART FORTY TWO
#2

Negan’s AR sounds like it would be painful to deal with.