Commendable Ascendables PART FORTY FIVE


#1

COMMENDABLE ASCENDABLES
SET 45: UNDERDOGS

In our forty fifth installment of Commendable Ascendables, we ascend some underrated characters who deserve to have their strengths recognized!


TOUGH

BARKER (road to survival 2)
Ascended from Barker
Trait: tough
Role: generalist
Weapon: default rifle
Damage: 1485
Defense: 1605
Health: 1810
Leader skill: all teammates receive +60% attack against alert and strong enemies
Rush: Gut cover: all teammates are camouflaged and receive +100% defense for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +30% defense
4: -2 ap
5: -2 ap
6: +1 turn
7: -2ap
8: -2ap
9: +30% defense
10: -2ap
AP requirement: 76
Active ability: mass defense down
Initial cooldown: 3 turns
Cooldown: 3 turns
Number of uses: 3
Effect: inflict -10% defense to a group of enemies for 3 turns


ALERT

PAM (road to survival 1)
Ascended from Pam
Trait: alert
Role: support
Weapon: Pam’s sling shot
Weapon stats:
+10% health
+very large bonus to ap when attacking
+when attacking, better chance to inflict -30% defense for 3 turns
Damage: 1770
Defense: 1545
Health: 1585
Leader skill: huge bonus to item drop rates
Tactical skill: tutor: large bonus to experience from roadmap stages
Rush: disarm and conquer: deal 280% damage to a line of enemies, and remove all positive offensive and defensive bonuses, and inflict disarm for 2 turns
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of disarm
4: -2 ap
5: -2 ap
6: +50% rush damage
7: -2ap
8: -2ap
9: +remove offensive bonuses
10: -2ap
AP requirement: 66
Active ability: remove offensive and defensive bonuses
Initial cooldown: 3 turns
Cooldown: 3 turns
Number of uses: 4
Effect: remove offensive and defensive bonuses from a group of enemies


STRONG

GLENN (the heart’s desire)
Ascended from Glenn (road to survival 2)
Trait: strong
Role: medic
Weapon: default axe
Damage: 1590
Defense: 1920
Health: 1390
Rush: rapid revive: deal 125% damage to up to 2 enemies. revive 1 teammate with 15% health. This character receives +60% ap.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +25% ap
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 58
Active ability: revive
Initial cooldown: 4 turns
Cooldown: 4 turns
Number of uses: 2
Effect: revive 1 teammate with 35% health
Specialist: execution


FAST

THE GOVERNOR (made to suffer)
Ascended from The governor (road to survival 2)
Trait: fast
Role: damage
Weapon: michonne’s stolen one handed katana
Weapon stats:
+30% attack
+when attacking, better chance to attack again with 150% damage
Damage: 1945
Defense: 1680
Health: 1275
Leader skill: all teammates receive +30% attack and a very large bonus to ap when attacking
Rush: let me in: deal 1 normal attack of 450% damage to a single enemy, and inflict -100% heal reduction for 6 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn
4: -2 ap
5: -2 ap
6: +1 turn
7: -2ap
8: -2ap
9: +1 turn
10: -2ap
AP requirement: 76
Active ability: decapitate active
Initial cooldown: 4 turns
Cooldown: 3 turns
Number of uses: 2
Effect: when activated, any characters killed by this character within 2 turns will be decapitated. This character may act again this turn.




Commendable Ascendables PART FORTY SIX
#2

Now you got a guy regret using his Barker as fodder. Worth it though.