Commendable Ascendables PART FORTY EIGHT

COMMENDABLE ASCENDABLES
SET 48: JITTERY

In our forty eighth installment of Commendable Ascendables, we ascend the remaining fast and alert toons! If you believe I have missed a fast, alert, or strong toon, please let me know, and I’ll be sure to include it in the final installment of Commendable Ascendables!


ALERT

LOPEZ (road to survival 1)
Ascended from Lopez
Trait: alert
Role: tank
Weapon: default pistol
Damage: 1650
Defense: 1625
Health: 1625
Rush: Vital signs: this character and up to 2 other teammates are healed +20% health per turn for 6 turns. This character receives +60% defense for 6 turns, and recovers from all penalties.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 teammate gets healed
4: -2 ap
5: -2 ap
6: +1 teammate gets healed
7: -2ap
8: -2ap
9: +15% defense
10: -2ap
AP requirement: 66
Active ability: guardian active
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: grant a guardian shield to up to 2 teammates
Specialist: evasion


FAST

SAWYER (road to survival 3)
Ascended from sawyer (road to survival 1)
Trait: fast
Role: damage
Weapon: sawyer’s spiked flail
+30% health
+better chance to attack with the stronger trait
Damage: 1690
Defense: 1530
Health: 1680
Rush: flail sweep: deal 450% damage to up to 3 enemies, and remove all defensive bonuses from those enemies. This character is considered to be of the strong trait when taking damage for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% rush damage
4: -2 ap
5: -2 ap
6: +1 enemy
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 76
Active ability: disarm
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: disarm 2 enemies for 1 turn
Specialist: decapitate


FAST

RICK (no way out)
Ascended from Rick (we find ourselves)
Trait: fast
Role: generalist
Weapon: default machete
Damage: 2015
Defense: 1625
Health: 1260
Leader skill: all melee teammates receive +36 crit. Large bonus to item drop rates.
Rush: last ditch effort: deal 425% damage to a single enemy, and inflict disarm for 1 turn. All teammates are camouflaged for 2 turns, and recover from stun and confuse. This character receives +20% bonus health.
Rush Progression:
1: initial unlock
2: -2 ap
3: +20% bonus health
4: -2 ap
5: -2 ap
6: +1 turn of camouflage
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 66
Active ability: critical hit
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: instantly deal a critical hit to a single enemy.


FAST

EARL (All our war)
Ascended from earl (march to war)
Trait: fast
Role: damage
Weapon: default machete
Damage: 2050
Defense: 1250
Health: 1600
Rush: furious: deal 80% damage to up to 3 enemies. This character gets +500% attack and +100 crit for 4 turns, and recovers from disarm, but loses -40% defense for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of bonuses
4: -2 ap
5: -2 ap
6: -1 tun of self debuff
7: -2ap
8: -2ap
9: +1 turn of bonuses
10: -2ap
AP requirement: 76
Active ability: recover disarm
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from disarm.
Specialist: hold the line



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