Commendable Ascendables PART FIFTEEN

COMMENDABLE ASCENDABLES
SET 15: FAMILY UNIT

In our fifteenth installment of Commendable Ascendables, we take a look at the ill-fortuned Greene family!


TOUGH

GLENN (no way out)
Ascended from Glenn (road to survival 1)
Trait: tough
Role: medic
Weapon: default rifle
Damage: 1620
Defense: 1660
Health: 1620
Rush: aid and strike: deal 500% damage to a single enemy. Up to 3 teammates receive +25% bonus health.
Rush Progression:
1: initial unlock
2: -2 ap
3: +100% rush damage
4: -2 ap
5: -2 ap
6: +1 teammate gets healed
7: -2ap
8: -2ap
9: +10% bonus health
10: -2ap
AP requirement: 66
Active ability: recover confuse
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from confusion
Specialist: waste not


ALERT

MAGGIE (whispers into screams)
Ascended from Maggie (road to survival 2)
Trait: alert
Role: damage
Weapon: double barrel sawn off
Weapon stats:
+15 crit
+medium bonus to ap when taking damage
+when attacking, better chance to attack again with 150% damage
Damage: 1995
Defense: 1740
Health: 1165
Leader skill: all alert teammates receive +40% health and a huge bonus to ap when attacking
Rush: Focus and scatter: deal 375% damage to an enemy and up to 2 adjacent enemies, and inflict -25% defense for 1 turn. All teammates are focused for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of focus
4: -2 ap
5: -2 ap
6: +100% rush damage
7: -2ap
8: -2ap
9: +1 enemy
10: -2ap
AP requirement: 85
Active ability: focus
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: up to 3 teammates are focused for 2 turns


STRONG

HERSHEL (the Heart’s desire)
Ascended from Hershel (miles behind us)
Trait: strong
Role: medic
Weapon: default axe
Damage: 1690
Defense: 1710
Health: 1500
Rush: hair tourniquet: deal 275% damage to a single enemy, and inflict 50 bleeding damage, which increases by +50 bleeding damage per turn, for 6 turns. Revive 1 teammate with 55% health. All teammates recover from bleeding. This character loses -45% attack for 3 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of bleed damage
4: -2 ap
5: -2 ap
6: +30% revive health
7: -2ap
8: -2ap
9: +50% rush damage
10: -2ap
AP requirement: 76
Active ability: recover bleed
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from bleeding
Specialist: execution


FAST

SOPHIA (whispers into screams)
Ascended from Sophia (all out war)
Trait: fast
Role: support
Weapon: Sophia’s fist wraps
Weapon stats:
+medium bonus to ap when attacking
+medium bonus to ap when taking damage
+When attacking, better chance to inflict 70 bleeding damage for 4 turns
Damage: 1560
Defense: 1490
Health: 1850
Leader skill: all melee teammates get +60% defense
Rush: uppercut: deal 3 attacks of 150% damage to a single enemy. Up to 3 teammates receive +40% defense and elusive for 4 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 attack
4: -2 ap
5: -2 ap
6: +1 turn of bonuses
7: -2ap
8: -2ap
9: +1 teammate
10: -2ap
AP requirement: 66
Active ability: self elusive
Initial cooldown: 3 turn
Cooldown: 2 turns
Number of uses: 5
Effect: self and 1 other teammate are elusive for 3 turns