Commendable Ascendables PART ELEVEN

COMMENDABLE ASCENDABLES
SET 11: HELLO STRANGER

On our eleventh installment of Commendable Ascendables, we dive into the town of Woodbury!


TOUGH

THE GOVERNOR (governor special)
Ascended from The governor (the best defense)
Trait: tough
Role: damage
Weapon: default rifle
Damage: 1725
Defense: 1630
Health: 1545
Leader skill: all teammates receive +30% attack and +30% defense
Rush: large scale cruelty: deal 150 maim damage to a group of enemies, and inflict 25 bleed damage per turn for 2 turns. Self receives +75% defense for 1 turn. Self is focused for 3 turns. Self receives +100% ap.
Rush Progression:
1: initial unlock
2: -2 ap
3: +75% defense to self for 1 turn
4: -2 ap
5: -2 ap
6: +25 bleed damage for 2 turns
7: -2ap
8: -2ap
9: +50 maim damage
10: -2ap
AP requirement: 56
Active ability: self recover impair
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 4
Effect: this character recovers from impair, and may act again this turn.


ALERT

JOSHUA (the road to Woodbury 2)
Ascended from Joshua (the road to Woodbury)
Trait: alert
Role: medic
Weapon: default pistol
Damage: 1815
Defense: 1825
Health: 1260
Rush: gentle giant: revive 1 teammate with 40% health. Stun up to 2 enemies for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +1 turn of stun
7: -2ap
8: -2ap
9: +20% revive health
10: -2ap
AP requirement: 76
Active ability: stun
Initial cooldown: 3 turns
Cooldown: 2 turns
Number of uses: 5
Effect: stun 1 enemy for 2 turns
Specialist: retribution II


STRONG

MARTINEZ (rise of the governor)
Ascended from Martinez (made to suffer)
Trait: strong
Role: support
Weapon: default bat
Damage: 1560
Defense: 1670
Health: 1670
Leader skill: all teammates receive +30% health. All strong teammates receive +40% attack.
Rush: commandeer the defenses: up to 3 teammates receive +70% attack and +50% defense for 2 turns. Inflict -50% defense and -70% attack to up to 3 enemies for 2 turns.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 enemy
4: -2 ap
5: -2 ap
6: +1 teammate
7: -2ap
8: -2ap
9: +1 enemy
10: -2ap
AP requirement: 75
Active ability: recover offensive penalties
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from offensive penalties


FAST

DR STEVENS (the road to Woodbury)
Ascended from dr Stevens (road to survival 1)
Trait: fast
Role: medic
Weapon: default knife
Damage: 1650
Defense: 1600
Health: 1650
Leader skill: all teammates receive a very large bonus to ap when attacking. All fast teammates receive +40% defense.
Rush: just what the doctor ordered: all other teammates receive +35% ap, and receive +25% bonus health.
Rush Progression:
1: initial unlock
2: -2 ap
3: +10% ap
4: -2 ap
5: -2 ap
6: +10% bonus health
7: -2ap
8: -2ap
9: +10% ap
10: -2ap
AP requirement: 88
Active ability: recover burning
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 5
Effect: up to 3 teammates recover from burning



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