Clarification before we have to pick a toon would be highly appreciated @JB.Scopely
I’ll follow up on this and will report back!
I’ve noticed when using sid there have been a few times that 3 of my characters had full ar and 1 did not. I use sids rush and the ap goes no where. I’ve been experimenting with Andrea and some other toons in a certain setup and this happens randomly.
With regards to collateral II as questioned, the collateral damage is like a 100% damage attack, aka not a crit, and adheres to the rules as such (aka receives bonus damage from the trait advantage as well as any mod advantages/disadvantages), but it won’t proc special weapon effects.
Bryan and collateral damage
Okay, thanks alot @JB.Scopely . So in my example above, Bryan would splash 2k damage, if splashed target was green, it would receive 4k damage due to the trait modofier.
Now with regards to multi-hit rushes that have a damage modifier (they have increased damage but are considered regular hit that takes into account weapon specials). Does Collateral 2 splash a regular hit or a beefed up rush hit?
And what about the weapon special Splash Damage? Will that splash the regular damage or the rush-modified damage?
Yes! Can we get them back?
- Are they still alive?
- Are they sill working for Scopely
- Can you let them out of their cage?
Maybe 1h per week?
Why are you asking for accurate information from the people who actually know how it works?
What we need is inaccurate fluff masquerading as feedback. just to be consistent with prior feedback.
Just check the devtracker, some are peeking quite often. https://forums.scopely.com/groups/developertracker
this is apart of the gun. no need to worry. lore wise the ak has explosive rounds and yumikos crossbow is showing lighting someone up. but i do not see any use of patching it out since i actually enjoy it.