So I have this sweet stun resist mod right. Gold, 63.5%, Awesome! Check it out:

Put it on Mirabelle because she recovers stun. Makes sense against those windowless teams right?

I also have a bronze 22% one on Tripp, because, well, he can recover stun too.

Pretty decent strategy if you ask me. Let’s have a look at the numbers:

For Mira, if a better chance weapon should proc 35% of the time, and Mira should resist 63.5% of the time, then the overall percentage of the time she should get stunned would be:

(0.35-(0.35*0.635)) = 12.775% of the time.

For Tripp, the math would be more like:

(0.35-(0.35*0.22)) = 27.3% of the time.

I think the math for both of them being stunned in the same turn looks something like:

0.12775*0.273 = 3.487575% of the time.

Also, I’m pretty sure the math for this

Happening 4 times in a row looks something like:

0.03487575 (to power 4) =

1.479429326 * 10 (to power -6)

Or 0.000001479429326

Or 0.0001479429326% of the time.

Or 1 in 675,936

I just witnessed an event that statistically, I would be unlikely to ever see. Both of my recover stun toons got stunned in the first turn of a raid, 4 raids in a row, even though they both have stun resistance mods. Amazing!

So the question becomes, is it more likely that I just witnessed a 1 in 675,936 event? Or is it more likely that the internal game mechanics are broken?

(Please let me know if my math is wrong)