Description: Debuffs and/or debilitates the enemy team.
Base Stats (Max 90)
Cost: 66 AP
Effect: Deal 1,000 Maim damage and -20 AP to up to 5 enemies. All teammates recover from all penalties. This character regains up to 100% of their max HP.
Initial Cooldown: 2
Effect: Stun one enemy for 4 turns.
Effect: If this specialist performs a critical hit on an enemy, the enemy suffers extreme bleeding that worsens every turn; +150 bleed damage per turn.
3rd Slot Effect: Bonus Crit: +100 Crit when this character’s HP is more than 50%.
Zachary is a versatile and powerful Support character that has the ability to disrupt the enemy team with Maim, AP Drain, and Stun; as well as keeping himself and teammates uninhibited over the course of combat. Zachary is especially great on a Defense Team, and can prove to be difficult to handle for even the most dominant Attack teams:
Zachary’s 66 speed Rush comes well rounded with both disruptive effects as well as sustainability for both himself and his teammates. He deals 1000 Maim damage and applies a -20 AP drain to up to 5 enemies. This by itself can really setback your opponent, since the enemy team will have more difficulty triggering their Rush with the loss of AP, as well as prevent them from healing back to full HP (as a result of Maim). Maim’s damage also bypasses many defense effects (such as Defense and Bonus HP), making it an unmitigated nightmare for the enemy team.
Additionally, Zachary’s Rush recovers his team from all penalties, as well as restoring himself to full HP. This makes him a constant threat, since he can keep his teammates absolved of major negative status effects, but also isn’t taken down easy due to his frequent self healing.
Being able to Stun a major character on the enemy team can be key when used at the right time. Zachary’s Active Skill takes that one step further by locking down that enemy for 4 turns, and when combined with only a 3 turn cooldown, Zachary can really lockdown any enemy all on his own. A simple yet highly effective Active Skill.
With the pressure coming from Maim from his Rush, Zachary compliments that pressure with Hemorrhage. Whenever Zachary performs a critical hit, the enemy is afflicted with a debuff that deals damage each turn, as well as increases by +150 damage per turn. This ticking-time bomb adds an extra layer of pressure against the enemy team and quickly limits the amount of time the enemy has to react before being defeated.
In order to better help Zachary trigger Hemorrhage, his weapon comes with +100 Crit when Zachary’s HP is more than 50%. This makes critical hits very likely to trigger early on in the battle, allowing Hemorrhage to ramp up from the start. Since Zachary’s Rush also restores him to full HP, it’s likely that Zachary will continuously be above 50% HP, allowing for the weapon effect to trigger.
[6 Star] Synergistic Characters
When selecting a Leader to combine with Zachary, some aspects to consider:
- Offense vs. Defense Team (e.g. - HP / DEF vs. ATK/AP Gain, etc.)
- Team Trait Combination (e.g. - Alert + Tough, Strong + Alert, etc.)
- Overall Strategy (e.g. - Bleed / DoT, Burst Damage, etc.)
When selecting other Specialists to combine with Zachary, some aspects to consider:
- Defensive Effects (e.g. - Human Shield, Revive, Defense Buff, etc.)
- Maim Damage (e.g. - Regina, Dale, Strong Rick, etc.)
- AP Manipulation (e.g. - AP Drain Mods, Holly, Yellow Kal, etc.)
[6 Star] Team Compositions
Here are a few example Zachary teams to get your creativity flowing: