Character Spotlight: Tye

Character Breakdown


Name: Alert


Name: Damage

Description: Inflicts a large amount of damage to enemies through percent-based damage, damage over time, and/or other damaging effects.

Base Stats (Max 90)

Health: 1,957

Defense: 1,786

Attack: 1,608


Cost: 76 AP

Effect: Deal 600% Damage to one enemy. That enemy and all adjacent enemies get 700 Burn for 3 turns.

Active Skill

Initial Cooldown: 1

Effect: This character gets Focus for 2 turns and +60% AP.

Specialist Skill

Name: On A Roll

Effect: This character’s attack increases by +20% at the end of each turn, up to a max of +120% after 6 turns. Bonus resets if killed, stunned, or impaired.

Special Weapon

3rd Slot Effect: When attacking, a better chance to cause 100% Heal Reduction for 3 turns.

Gameplay Walkthrough

Built-In Firestarter

  • Burn (and Damage Over Time effects) bypasses Payback, Bide, Bonus HP, and DEF Boosts, Tye’s Burn damage is incredibly effective against top defense teams.

  • Tye’s Rush comes with dealing 700 Burn Damage for 3 turns to all adjacent enemies. This allows for Tye to deal a steady, but large amount of damage to multiple enemies at once, making it more difficult for the enemy team to stay alive.

  • Tye’s weapon, which can cause 100% Heal Reduction to an enemy, makes it difficult for the enemy to rebound from the constant and powerful Burn Damage being dealt.

Controlled Burst Damage

  • With Payback and Bide being prominent on top defense teams, using characters that deal high damage to multiple targets can be risky. However with Tye, his 600% Damage targets a single enemy, avoiding the risk of triggering effects such as Payback.

  • Combined with On A Roll, Tye’s Damage can dramatically increase each turn, making him an overall powerhouse damage dealer.

  • As a bonus, while his 600% Damage is applied to a single enemy, his Burn Damage can be applied to multiple enemies at the same time, putting more pressure on the defense team.

Quick Focus

  • In order to be able to take advantage of the Burn on the Rush, Tye’s Active Skill comes with providing him Focus for 2 turns. This allows him to more safely target specific enemies when trying to attack, burn, or generally kill an enemy.

  • This Active Skill can also be used Turn 1, which can prevent fast controlling characters (such as Taunting characters) from heavily controlling Tye.

  • Additionally, using Tye’s Active Skill grants Tye +60% AP, allowing him to use his Active Skill freely without losing any progress towards his Rush.

[6 Star] Team Compositions

Here are a few example Tye teams to get your creativity flowing:

How to Collect

  • Legendary Tye will be available in the Premier Recruits wheel in addition to having museum collections for his 5* Ascendable and 6* versions.

  • Tye’s collectibles are Monkey Plush. 4,000 Monkey Plush will be required for 5* Ascendable versions; 5,500 Monkey Plush will be required for the 6* version.

1 Like

Camila just moved down a tier.

The 60% Ap gain is a good thing. Characters with a 30/35% Ap gain and 76 ars were characters who you didn’t want to level their active if you wanted to use them on def as they would take an extra turn to rush due to daft AI. This gets around that.

By eliminating the 0.4% chance at a 5star version, you have reduced the chances of pulling him by 67%.


This is the only part of this thread that matters. Take those monkeys and sho…


This post is severely lacking in legacy ascendables.


Booooooo go away with this poo.We dont want it!


Just so we’re clear, your team has no problem spending actual time creating and designing garbage collectibles (* cough * Monkey Plush * cough *) but has so much trouble pushing out legacy ascendables? Right. Glad to see where those priorities are.


Should have been Romanov.


Banana. (complete and relevant sentence)

Fuck Romanov right?

Calculated sell tactic.


Mediocre toon

1 Like

With the new system of premier toons scopley has now moved the average cost of getting the premier toon from $300 usd (which is outrageous in its own right for a toon that will be irrelevant within a month… tops) to a average cost of $1200.00 usd for the 5* version, more for the 6* version! Really scopely, that’s a lot of money for something that has no real value, not to mention will have no value in game in a month! I didn’t even mention the s class toons … the first one average cost was $2350.00 . It’s getting out of hand!!


They will continue to push these limits as long as fools spend

1 Like

It’s pretty dang simple. Stop spending

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