Description: Protects allies from enemy damage or other negative effects by redirecting enemy attacks to themselves, as well as providing defense buffs to themselves and/or teammates.
Base Stats (Max 90)
Cost: 66 AP
Effect: Deal 300% Damage and Taunt for 3 turns to up to 2 enemies. This character and up to 1 teammate get +60% Defense and Elusive for 2 turns.
Initial Cooldown: 2
Effect: Up to 2 teammates recover from Impair. This character regains +35% HP.
Traits: Alert + Strong
Effect: All Alert and Strong teammates get +40% HP and +40% Defense.
3rd Slot Effect: When being attacked, a better chance to Stun the attacker for the next 2 turns.
Pamela is the first 6 star Alert + Strong Defensive Leader that provides 40% HP / DEF. She also comes with powerful Taunt control, buffs, Recovery, and a Stun weapon to synergize with her Alert and Strong teammates:
Pamela’s Rush deals 300% Damage and Taunts 2 enemies for 3 turns at 66 AP. With a solid team to support her, this aspect of her Rush has the potential to continuously control 40% of the enemy team on her own. Additionally, the Rush provides 60% Defense to herself and another teammate, helping mitigate the damage taken, as well as providing Elusive, which prevents the attacking enemies from generating AP. Opponents that underrate her Rush will quickly regret facing a Pamela defense team.
Since Pamela-based teams are likely to be targeted by attacking characters that leverage Impair, her active comes with the ability to recover from Impair for 2 teammates, as well as provide herself with some sustainability via a quick 35% heal. A simple yet useful active when facing Impair inflicting enemies.
Alert + Strong defense leader skill will provide a new and unique defensive option that hasn’t been seen in TWD:RTS. This trait combination provides an advantage against melee attack teams (or teams that leverage a heavy amount of Fast and/or Strong characters). Alert + Strong teams will naturally be able to take advantage of Stun as well, since Alert weapons can be crafted for Stun when attacked, while Strong weapons can be crafted to Stun when attacking. This provides a constant barrage of Stun, both during your team’s turn, as well as your opponent’s turn.
With Stun being a major component to the style of team that Pamela supports, her weapon also comes with a Stun when being attacked effect. Since her Rush is constantly Taunting the enemies, there is a chance that she could also Stun those enemies as a result of this weapon effect, potentially extending the effective duration for those enemies being locked down. As a more offensive alternative, you could craft this effect to Stun when attacking instead.
[6 Star] Synergistic Characters
When selecting other Specialists to combine with Pamela, some aspects to consider:
- Overall Strategy (e.g. - Revive Loop, Timeout, Kill Potential, etc.)
- Synergistic Specialist Skills (e.g. - Human Shield, Command, Guardian II, etc.)
- Complimentary Control or Sustain (e.g. - Revive, Taunt / Confuse, Healing, etc.)
[6 Star] Team Compositions
Here are a few example Pamela teams to get your creativity flowing: