Description: Inflicts a large amount of damage to enemies through percent-based damage, damage over times, and/or other damaging effects.
Base Stats (Max 90)
Cost: 85 AP
Effect: Deal 3 attacks at 250% each (750% total) to one enemy. This character gains +25% AP and gets Focus for 3 turns.
Note: Focus is a positive status that causes a character to ignore Confusion, Taunt, Camouflage, and the effects of Human Shield.
Initial Cooldown: 2
Effect: -50% Defense to one enemy for 2 turns. This character gets +50% Attack for 2 turns.
Effect: If this specialist performs an action that kills an enemy character the enemy cannot be revived.
3rd Slot Effect: When attacking, a better chance to gain +35% AP.
Chris is a hard-hitting, multi-attack, single target, Strong, Decapitate character that increases his Rush speed over time. Combined with Chris’s weapon effect, his Rush (and ability to use often) is perfect for destroying Fast characters on a defense team:
This 85 Rush deals 3 attacks at 250% each (750% total) to one enemy, while gaining +25% AP and getting Focus for 3 turns. While initially a slower Rush, after the first use, Chris’s Rush effectively turns in a 64 Rush. Additionally, Chris will be able to have a high “up time” for Focus, allowing him a high degree of control over which target he attempts to take down (e.g. - ignoring Human Shield to attack a Revive character).
Chris’s turn 2 active reduces an enemy’s Defense by 50% and increasing Chris’s attack by 50% for 2 turns. This disparity in strength helps Chris take down his target quickly and effectively, and can be used at opportune times to get an otherwise difficult Decapitate. One approach for using this active is waiting until you have Chris’s Rush available, use the active on the desired enemy, and then using the Rush for optimal effectiveness.
With a high degree of Revive characters being placed on defense teams, having Decapitate s a key skill to have available in your team (since it prevents a character from being Revived). With Chris’s kit to quickly and effectively kill targets, this skill is super helpful at taking down enemies permanently.
Since Chris’s Rush causes him to attack 3 times in a row, “when attacking” weapon effects can prove to be incredibly useful. With Chris’s Violent Cleaver, Chris has the potential to generate +35% AP per hit. This means that after Chris uses his Rush, he could potentially be ready to Rush again (either in the same turn via Command) or on his next turn. This should help Chris with getting more Decapitate opportunities against his enemies.
[6 Star] Synergistic Characters
When selecting a Leader to combine with Chris, some aspects to consider:
- Trait Composition (e.g. - Fast + Strong [Melee], Rainbow, etc.)
- Survivability vs. Offensive Power (e.g. - Cover Weaknesses vs. Amplifying Strength)
- Additional AP Generation (e.g. - Leaders providing AP gain to have more consistent AP generation)
When selecting other Specialists to combine with Chris, some aspects to consider:
- Command (Allowing Chris to take advantage of his AP generation effects)
- Survivability / Protection (e.g. - Guardian II, Healing, etc.)
- Disarm (Help Chris avoid being affected by weapon effects when attacking enemies)
- Additional Decapitates (e.g. - Wayland, Alpha, etc. to increase Decapitate chances)
[6 Star] Team Compositions
Here are a few example Chris teams to get your creativity flowing: