Description: Inflicts a large amount of damage to enemies through percent-based damage, damage over times, and/or other damaging effects.
Base Stats (Max 90)
Cost: 76 AP
Effect: Deal 600% Damage and 100% Heal Reduction for 1 turn to up to 3 enemies.
Initial Cooldown: 2
Effect: This character gets Focus for 4 turns and gains +50% AP.
Name: Follow Up
Effect: Once per turn, when this specialist kills an enemy with an Attack or Adrenaline Rush, they will receive a bonus action.
3rd Slot Effect: Bonus ATK: +150% ATK when attacking enemies with less than 50% of their HP.
Amber is a powerhouse, multi-target, Strong Damage role character with a menacing kit. Her high damage combined with Heal Reduction, Focus, Follow-Up, and unique Weapon skill allows Amber to go on a massive killing spree, especially when combined with other Follow-Up or Decapitate characters:
Amber’s Rush is a simple yet high impact Rush; dealing 600% Damage to up to 3 enemies. Additionally, she applies 100% Healing Reduction to those enemies for 1 turn. Due to the timing in which Amber’s Rush typically goes off, this 1 Turn Heal Reduction tends to block a next-turn Revive chain attempt, which provides a solid window for Amber or the rest of her team to clean up the remaining enemy team members.
In order for Amber to get a jump on the enemy team, and really leverage her Rush and Specialist Skill optimally, Amber’s active provides her Focus and +50% AP. This enables Amber to quickly and effectively take down a high priority target, as well as accelerate her ability to fire off her Rush before the enemy team gets rolling. Make sure to use this Active Skill whenever available to keep Amber at max effectiveness.
Follow-Up is a powerful Specialist Skill that once per turn, gives the character an additional action when killing an enemy. Since Amber’s Rush can hit up to 3 enemies, as well as hard hitting, the opportunity for Follow-Up to trigger is increased greatly. Additionally, Amber’s weapon skill will help get that killing blow, which could also set her up for a same-turn Rush or Attack. Even if Amber doesn’t get a killing blow, her damage output can be a great setup for other characters on her team (e.g. - Follow-Up / Decapitate) or vice versa.
To help get that killing blow to trigger Follow-Up, Amber’s weapon comes with a skill that gives her +150% Attack when the target enemy is below 50% of their HP. As noted before, this effect and her Rush are generally interchangeable in terms of the order in which you would want to use them. You can either use the weapon to get a kill to trigger Follow-Up (and then Rush), or use Amber’s Rush, get enemies low, and then use the weapon to finish them off.
[6 Star] Synergistic Characters
When selecting a Leader to combine with Amber, some aspects to consider:
- Offense vs. Defense Team (e.g. - HP / DEF vs. ATK/AP Gain, etc.)
- Team Trait Combination (e.g. - Strong + Tough, Strong + Fast, etc.)
- Overall Strategy (e.g. - Burst Damage, Damage Over Time, etc.)
When selecting other Specialists to combine with Amber, some aspects to consider:
- Kill Specialists (e.g. - Follow-Up, Decapitate, Waste Not, etc.)
- Debuff / Control (e.g. - Harper, Glenn, Shiva, etc.)
- AP Generation (e.g. - Green Carl, Holly, etc.)
[6 Star] Team Compositions
Here are a few example Amber teams to get your creativity flowing: