Character Spotlight: Alice


#1

Character Breakdown

Trait

Name: Alert

Role

Name: Medic

Description: Heals and buffs through direct heals, healing over time, Revive, or other beneficial effects for your teammates.

Base Stats (Max 90)

Health: 1,995

Attack: 1,779

Defense: 1,617

Rush

Cost: 76 AP

Effect: All teammates get +75% Attack for 3 turns, Focus for 2 turns, and recover from Impair. Revive 1 teammate with 50% of their max HP.

Active Skill

Initial Cooldown: 3

Effect: Up to 3 teammates regain +35% of their max HP. This character gains +35% AP.

Leader Skill

Traits: Alert + Strong

Effect: All Alert and Strong teammates get +40% Attack and a huge bonus to AP when attacking.

Special Weapon

3rd Slot Effect: When attacking, a better chance to Impair the enemy for 3 turns.

Gameplay Walkthrough

Alice is the first 6 star leader that provides Alert and Strong teammates +40% ATK and a huge bonus to AP when attacking. This makes Alice a powerful Attack Team Leader that is great for creating teams that effectively dismantle Melee Defense Teams. Combined with her Rush, Alice enables for Stun-heavy [weapon] teams to really take control of the battle quickly:

Rush

Alice’s Rush effectively lets her team aggressively take control of combat by amplifying her team’s damage output and providing them the ability to take down any enemy they desire. Specifically, her Rush provides a massive Attack boost to her team, as well as Focus and recovery from Impair (ensuring her team can Rush right away). Her Rush also revives a teammate to 50% of their max HP (same as Erika), keeping her team going as the battle progresses.

Active

This active helps bring in more of the traditional medic healing aspect, giving +35% healing to the entire team, as well as generating AP to keep progress towards activating her Rush. This active allows her to keep her team alive, even when she is Impaired, or if her team is in a pinch and needs that emergency heal.

Leader Skill

Alert + Strong team compositions historically haven’t be strong presence in TWD:RTS, but Alice’s Leader Skill (and Rush) provides the right kind of buffs to her team that makes Alert and Strong attacking characters incredibly powerful and a force to be reckoned with. A must have leader skill for any Survivor who is looking to have a clear and immediate advantage against melee defense teams.

Special Weapon

This Impair weapon effect allows Alice to control her enemies more directly when she is attacking, potentially preventing a critical revive Rush from going off at a crucial moment, and allowing her team to swing the battle in their favor before the enemy can react. Alternatively, if you are encountering more aggressive defense teams, you could re-craft this effect to the traditional Stun when attacked weapon effect.

[6 Star] Synergistic Characters

Specialists

When selecting other Specialists to combine with Alice, some aspects to consider:

  • Overall Strategy (e.g. - Burst Damage, Damage Over Time, Buffs, etc.)
  • Synergistic Specialist Skills (e.g. - Decapitate, Command, Disarm, etc.)
  • Crowd Control, Quick AP, Sustainability (e.g. - Neutralize, AP Gain, Healing, etc.)

Examples

[6 Star] Team Compositions

Here are a few example Alice teams to get your creativity flowing:


#2

#4

DbVp7


#5

Welcome to the January meta, but get in fast because the hard hitting 40% attack ranged lead with insta decap + revive rush will be here by month end.


#6

4e3af602f5d8d459c68d19e52e38cfbe


#7

Another revive :smiley: This creating of market for incoming decaps is so blatant that I’ll laugh along with Bender.


#8

Heh, wut?
First Holly, then Cole and now this? Things have been going pretty crazy. Crazy, but hilarious!


#9

Appears they are filling in the offensive lead gaps. She imo is a creeped Carl build. Give up having a toon laying on the hurt in order to be pure support.

Camilla - green/blue
Carl - yellow/blue
Andrea - Blue/red
Alice - red/green

I would not be surprised to see a Andrea replacement before long.

I think ftp green only or melee is needed for a hit of base game play balance.

A yellow/red decap/heal reduction option for ftp is also needed as well as a guardian for range.


#10

Do you sense the power creep too?..