In the 6* meta many characters has either a very bad AR/SPEC skill or a very good AR or is just overall not useful. So i thought that I’d make a list of charachters that needs either a nerf or a buff.
Both of them has the specialst skill disarming and both very overpowerd rushes. My personal idea would either be to change the Specialist skill. With a change it could mean either to just change spec skill or change the disarming skill to make it balanced. Balancing the spec skill could mean that they have a chance of getting stunned if attacking a defensive stun gun. At the moment they ignore stun/impair on attack.
6* Rosita (Red) - Currently only heals in total of 80% hp and recovers stun/impair. My idea would be to either give a buff on the adrenalin rush or debuff the enemies.
6* Negan (yellow) - Currently Evasion, Deal 325% dmg to a line of enemies and -60 atk for 2 turn with a 60% defence buff for 2 turns. (currently the lowest stats in the game) My idea would be to buff his ar by removing the bonus defence and add a 2 turn taunt to a line of enemies.
6* Shane (blue) - Currently heals 60% hp and recover confuse. My idea would be to give recover from all penalties. Tripp was useful in the 5* meta becuase of the recove from all penalties. (his lead can stay the same)
6* Rick (red) - Currently deals 200% damage and -65 atk for 3 turn to up to three enemies. He is first of all never used. So my idea would be to give him out for free at some point and buff his ar by either make the AR faster (58AP) or give a one turn taunt with the - atk for three turns.
6* Beta (green) - Currently deals 250% damage and a 1 turn stun to a line of enemies. My idea would be to remove his spec skill (Retribution 2) to a melee attack skill (40 atk and 40def/hp) becuase melee dosen’t have that lead skill yet making melee less useful on attack.
6* Jessie (blue) - Currently gives all teamates 40% ap with recover from stun and bleed. My idea would be to her make the heal give 60-50% and recover from stun/impair. The spec skill could also be changed from tenacity to neutralise making her more useful on defence.
6* Morgan (yellow) - Currently deals 325% damage, -300 bleed for 1 turn also gives a debuff on -60 atk for 2 turn to a line of enemies. Once again could be given out on an event since we never see him. The ar should get buffed by adding a -60 defence on to the rush just to make the opponents weak and vunerable (the blled can stay or not dosen’t quite matter in my opinion)
6* Kelly (green) - Currently deals 200% damage and a 1 turn taunt up to 2 enemies. This character gets a 70% def buff for 1 turn also gives two teamates 30% ap. My idea for this one would be to add the defence to all teamates and 70% attack for 2 turn instead of himself, making him a better support for a P2P then glenn that gives a 65% atk/def buff with a 1 turn confuse up to 2 enemies.
That was my list. There are probably way more characters that needs a buff/nerf. Thoughts?