So, I have decided to actually put in some effort during this war. The past few have been so disheartening that I get frustrated and give up, but my faction recently remade itself (rebranded in same region) and we need all hands on deck to fill out our roster as we only have about 10 players now. The reason I give this information is because, as a faction, we are starting over in leagues. The faction rank is lower than it was before, as we dumped a bunch of dead weight, but our active players moved with us. With our new ranking, we are 11th, when we used to be 3rd or 4th.
Now that the background is out of the way, onto the ongoing issues with war:
- Matchmaking: I have always been lead to believe that the matchmaker searches for a relatively equal, or close to equal opponent first. Remember reading that the game spends the first few minutes looking for a close matching, after that preset time, it begins to widen the search, until a match is found.
Nothing in my experience confirms this. We are continually matched instantly against top 30 teams, while we rank between 90-120ish. The percentage of even matches is about 20%
- AFK super ptw team: More than in the past, when we get matched against a faction that is close to us, we defeat all but one of the enemy faction. One team, usually afk with zero points, is unbeatable. We can hold all towers, use our best trait specific teams, and yet the defend perfectly. I don’t know if they are cheating, although I suspect it. The point being that one AFK player should not be able to run out the whole clock. They are wasting everyone’s time.
A solution to this would be, after a set amount of time the AFK player get their defense dropped by the game. This would encourage activity and speed the game along.
Unable to see mods of opponents: This goes along with number 2. Why can’t we see what mods players are using? We see their weapons. If the game is going to allow a Super Saiyan to sit there and waste everyone’s time, they should not be able to hide what they are using.
Better rewards for all participants: I am not saying that they should be the same quality as the top placers, but they should be better. Using my faction again as an example: What is the motivation for warring, knowing we probably going to place around 100 if we end up unable to upgrade anything. Referencing the Matchmaking again, milestones are much harder to reach than before and without upgrading characters, it is not going to get better.
Anyway, that is my little rant. Feel free to add to the list any issues that I may have left out. I am sure there are many.