Here’s the math to this ridiculous turn 1 meta.

Given:

Alpha has 1898 attack (T3 Maxed). She has a 30 Crit, 30 Atk, And either a.) 35 atk when attacking enemy with HP > 60%, b.) Dbl atk, c.) or 35 crit when attacking an enemy w/ HP > 60%.

Dwight has 40%atk and +36 crit to Tough as lead skill.

Numbers: (using the atk calculation on that post by combat devil and friends)

1898 * 1.4 (dwight lead) = 2657

2657 * 1.3 (wep bonus) = 3454

Given a collateral damage II proc is a crit this means

3454 * 1.5 = 5184

Now say it’s against reds for posterities sake

3454 * 3= 10,362

Value can go up if the weapon has a.) For 3rd slot.

As for the crit value. *Agrajag* said it’s diminishing returns. But using the givens up top you get +66 crit which say rough estimate gives you 50% chance to crit. This value can go up slightly if you use c.) For weapon 3rd slot.

This means you have a 50% chance every turn 1 to deal 5184 or 10,362 atk to 3 enemies (note that the damage of collateral damage II is as if alpha attacked the targets not the damage dealt to the original target. That’s turn 1 goodbye 3 toons with as much as 2,600 defense and HP(Highest I got on my erika team with 30 def 30 HP pistol with her as lead)

You can also command alpha to take another swing at it if she misses. 2 50% chances to literally alpha strike 3 guys.

So is Dwight + Alpha not OP? I rest my case. Lmao. This is a single basic attack on turn 1 mind you. Not an AR or anything…

Edit: Do note that the High atk values need to compare to the def values of the toons being attacked. Combat devil and friends said actual damage computations can’t be released so I did raw atk computations instead. Doesn’t reflect damage yet.

So don’t expect to deal 10k to those pesky erikas. You will kill them tho lmao