Just a thought that I hope gets discussed, surely the game has moved along to such a stage that crafting special moves for weapons should not include “Bleeding, 70 damage for 4 turns”?? I mean what an absolute joke to use all of the items and PK and DT to get a something that no one will use anymore as 70 damage is irrelevant with todays 6*s
Not sure on the solution but perhaps it could be upgraded to 200 or 250 per turn for 4 turns??
The same applies to “Bleeding when defending, 50 damage for 3 turns” with crit success on fast and alert weapons.
There shouldn’t be any “dud” options when a weapon hits crit success when crafting, the options should all be useful in the current game model.