Human Shields, revive rushes, Doc Stevens, etc. These are all things I’ve received massive push back on from the community for suggesting that they’d be altered in a way so that they’re more in-line with their contemporaries. I used to think, “I’ve made a great argument for this, why am I receiving so much flack?” but then I realized something important. Most of the outspoken players in this community are top performing players. This mean that they have the human shields, the Doc Stevens, yadda yadda. Why would these players be in favor of something that’d negatively impact their performance? You might be thinking to yourself, “Why, that’s preposterous!” but lets think about. When’s the last time you’ve seen the community rally together and say “Yup, this toon needs to be nerfed” after many players in the community have already gotten the toon? Doc Stevens was considered game-breaking early on after he was released, nearly a year later and he’s considered “easy to beat”. Some people will say that it’s true because they were multiple toons at the time of those discussions that were effective against the Doc. Yes, he is less effective then he was before but he’s still a really good toon that’s damaged the balance in this game and has changed the way we play the game today for the worst.
The community is also prone to gas-lightning others for the sake of winning an argument. Over the past couple of years I’ve read arguments that were just plain ridiculous. For example, when making the argument that one trait is worse than another and comparing toons of both traits, I was told that “That’s gotta be the stupidest argument” I’ve ever made. Obviously, that was a ridiculous statement that individual made but of course no one stated that they disagreed with the individual, in fact the individual got more than a few likes. You could basically make a ridiculous statement on the forum and still “win” the argument just as long as you pander to a majority of the TPPs(top performing players).
I think the issue around players not wanting to nerf certain toons partly stems from the fact that this game essentially never nerfs. Players are used to getting a toon and never having to worry about it getting a true nerf. Usually, one of the arguments for not nerfing a toon is that it was paid for. It’s a terrible argument since there’s nothing in the TOS or whatever that says that your toon is exempt from direct nerfs if it was paid for. It’s just players being selfish and not wanting to sacrifice their win percentage for the greater good. How many players with “The Trader” would actually agree to him getting his specialist or active skill nerfed?
Now, onto the developers…
This game was fun to play during it’s first year but ever since then it’s gone downhill. Downhill, due to a mixture of [redacted] and greed. After “The Trader” was released, I came to a sudden realization. The developers don’t care about balance. I can’t even tell you if a developer has ever used the word “balance” on this forum. They only care about making money. They’re purposely working against creating a much more fun game by creating content that they know unbalances the game. If you’re playing a modern Mortal Kombat game, expect decent balance between the fighters. Battlefield? Decent balance between the classes. This game? Imbalanced toons, weapon effects, modifiers, etc. Unbalanced content lines Scopely’s pockets with cash because you’re constantly forced to change the way you play and sometimes it’s easier to just pay out of pocket for that change.
I guess trying to increase your profits through shady tactics makes sense but why can’t you improve the game in a timely manner? It doesn’t cost you anything but time. Consistently improving the game is part of your job but you refuse to do it. Since when do game developers take time off on the weekends?
The developers just don’t seem to understand how their decisions end up making the game worse. For example, “The Trader” has destroyed the team building experience in this game. Creating a team that can defend against a well-built team with “The Trader” is almost impossible and some teams even have two of them. The AI in this game do not possess critical thinking skills and you created a toon that can Thanos swipe a toon away. One of his weaknesses is suppose to be that you can use a weak heal to get rid of his infection effects but it becomes moot when you can pair him with Wangfa who has a powerful 100% heal reduction ability in the form of an active.
Also, did no one over there at Scopely Inc. think about the ramifications infection would cause in several modes? Nightmare Mode in SR won’t even be a challenge for some players because they’ll be able to swipe left like it’s Tinder and defeat a toon with about 20k health in a few turns. Most factions are at disadvantage in Onslaught because of infection. I guess destroying hordes wasn’t enough.
This game is not good.