Come on scopely!
As of right now, there are 22 ascendable characters. Out of which only 9 are pre ascendance(8 if you don’t count the free zeek we all got when ascendance started). There are HUNDREDS of 5* that could be ascended…I realize this is a game for us and a business for you…so releasing new characters drives up revenue for you. However by continuing to do so you further deminish your pre-existing loyal players who have spent time & money, because their deep rosters of pre ascendance 5* are out dated and can not stand against the new 6*.
I know this will go in one ear and out the other but as a loyal player who has seen this first hand here is my suggestion.
●Limit the relese of new character’s to 1 a month
●Start by re-releasing old 5* that gain asendance
They can be in Premier recruits with chances at pulling for six* version.
Next issue I’m seeing is the reward system is failing. The rewards are what drive competition and competition drives spending…if the rewards are not worth while(such as they have been) people will still compete but not as hard as they would if the rewards were worth it. When people compete harder they spend more.
●Suggestions for Rewards
Top 3 gain ascendable characters
•1st) old character that gains ascendance during the war
•2nd) a character that already had ascendancy before the war
•3rd) a character that already had ascendancy before the war( different than second place prize)
Gear bags (for 6*)
Other faction events like raid and lvl up
Ascendance medallions, 6* gear bags, Benedict
I know change is slow and it will probably be 6 months until things get to the way they should be. Hopefully I can keep on surviving till then ;p