Armory weapon effects

if you have any of those weapon two times to they stack of not? @Parker @WalkerTexasRanger @tay

Fast Crit - Fast Healing: Up to two teammates regain +10% HP per turn for each Fast teammate on the team
Strong Crit - Strong Attacks: At the start of each turn, all teammates get 10% ATK for 1 turn for each Strong teammate on the team
Alert Crit - Alert Buffs: At the start of each turn, all teammates get 10% DEF for 1 turn for each Alert teammate on the team
Tough Crit - Tough Health: Up to two teammates get +5% Bonus HP per turn for each Tough teammate on the team

Yes, No, No, Yes.

1 Like

thanks for the quick answer.
so if you get one “strong attack” or “alert crit” and craft another weapon of the same type, you pray to not get the best outcome cause its useless… thats plain dumb.

can you then write to support to change the outcome to a lesser one, so that it gives you something? lol

Well, technically you might want to have the alert/strong TP4 on teo different weapons becaus of a difference in the first 3 slots…

And well, everybody’s choice would be “can you downgrade it to 15/35 please?” :stuck_out_tongue_winking_eye:

Despite the “lower score” the 15/35 is actually the best crafting outcome for TP4…

1 Like