I’m always arguing for fewer collectibles and especially free S-class toons to be handed out, but I have to agree completely about this. Keep the scaling if need be, but the way the system works right now where anything below third gives you essentially nothing as the top reward is really stupid.
Take the current levelup for example. First place gives 60k 5* tokens or 2000 collectibles, second/third place 33k or 500 collectibles. Given this pattern, there is no reason that 4th to 10th can’t give, say 300 collectibles as an alternative to the 28.9k, 11th-50th maybe 130 collectibles as an alternative to 16.8k, 51-250th 30/5.3k, and 251-1000 5/1k.
The top 250 bracket, which should be reachable usually for active players usually in most regions, would equate to an additional two runs of the world energy daily s-class map per week, not nothing but certainly not even remotely close to anything breaking the game, esp as the collectible is fixed (and this comes from someone who thinks the rate of acquistion is generally too fast!). Top 50, which is regularly doable but costs effort, is an additional run on the torch map, a significant advantage, but if you regularly go for this you’ll have a hard time perparing for a levelup win, so it balances out. Top ten (non-podium) gives you a sizeable boost, but this is not something easily achieved on most regions.
Currently, the levelups are really boring (amd they’re not the most exciting event to start with!), it makes little sense usually to push further than the Arena ticket milestone, unless you can win. Placement gives you close to nothing unless you top 3 (everyone is drowning in 5* tokens, mods just mean you have to clean up your inventory, only liliths are alright and an extra one is not worth the push), milestones give you mostly useless trainers like xp trainers and Uselysses, or a piece of gear/medals/cans - nice to have, but no big deal.
It’s just an endless slog of getting 5* to T4L1 so that in a couple of months you could score 100m points. Sucks, but it’s the only strategy with the current structure.