As I learned earlier in the combat guide thread, there is a smart AI that will give AP gained from rushes or active skills to people who need it most.
I noticed that when Dwight kills a person with his rush, the second target will always be a red one, if present.
- Is this intentional?
- Do you observe this as well?
- Is this chose, because RED is weak to BLUEs?
- Do you know any similar situations, where selection in combat is not truely random?
Can you provide any insights into this AI, @CombatDevIl . Because it is relevant for game play and making decisions.