So like most people I am frustrated with how infrequently I get the critical success on a weapon that I like. For those without blowtorches this is after 1 to almost 2 days of waiting.
I would like to suggest adding a couple territories, where like the crit and success territories (which only need to be held at the beginning of the craft), will help the players in their quest for good weapons.
I propose 2 territories that decrease the crafting time of weapons by a %. Each one being 10% decrease in crafting time, so a 24 hour craft would 19 hours and 12 minutes instead with both the territories. If they only needed to be held at the beginning of the craft, less likely factions would sit on these territories.
*If you wanted to make sure factions don’t sit on them, have the territory boot the faction that’s on them after an hour.
Again this is just a suggestion and I know there are other pressing matters regarding territories that the player base would like to see fixed first
• being randomly booted after capturing
• not letting you place a team after defeating the defending team
• attacking and game crashing so you lose the attack and the territory gets locked