Active and and special skills

Would someone please explain the different special skills in the new S class toons? Example: Daze, trauma, cross hairs…

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Daze: will prevent a toon from being able to use an active skill

Crosshairs: a toon under the effects of crosshairs will become decapitated if they die. Different from decapitation toons where that specific toon needs to get the killing blow.

Trauma: for each penalty recovered (by active skill or rush) deal a flat amount of unmitigated damage
An example is if a toon is burned and bleeding with trauma applied (3000 like angel) and zach rushes and recovers all penalties. The toon will recover from bleeding and burning first - but the toon will receive 6000 flat damage. Trauma is recovered last

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Exhaust does damage over ap gain rushes and active so say - toon gain 100 and the exhaust is 300* the toon who gets the 100 ap takes 3000 maim damage

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Exhaust is based on every 10% of ap gained unnaturally.

Michelle gives 35% ap to 2 toons, if those toons had 400 exhaust applied they would receive: 3 x 400 = 1200 maim damage

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You can also find the description of most of these items in game to help you out but the players typically give out better explanations than Scopely does

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