A way to possibly "even out the playing field"


#21

Imo it would work though it’s one of those things, like many other peeps have brought up, that needs to be designed in from the start.

I mean they have literally sold 6s revive toons as the primary defensive offering for a year straight based on the current ability to use them without limitation.


#22

That’s why I mentioned green hershel :frowning:


#23

giphy%20(1)


#24

Everyone agrees this is a dumb design. Didn’t matter so much when you cleared a team quickly. Being a much slower game play has heightened its effectiveness.


#25

It’s just a mechanism for sales really. It has no place in twd’s lore since when you die you’re a walker. Or else I would have given my life to resurrect Mr. Greene’s beautiful beard.


#26

Double revives coming maybe trip


#27

Why do you have an ap drain when attacking mod on a shield? No bueno.


#28

Because I’m addition to ap down, it will take u from 50 to 0 ap in one hit if they both pop. I had a gold graze on him but found w faction mates hitting through friendlies that he was an ap suck with both ap drain and ap down wpn. Off topic, but to the other replies, hopefully we Don t see double revives.


#29

I think you missed the part where it’s when attacking. There is no ap drain when defending mod afaik, if there were it would be a solid choice.


#30

Thought it was on defend, i need new friends. Lol. Going back to graze now. Lol


#31

Haha, well at least you know some good will come from this thread.


#32

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